Pitmedden

The town of Pitmedden is one of the largest on the Inner Ring of the KCZ. This border settlement on the edge of the Zone's western and southwestern Cantons takes full advantage of its place as a railway and river crossroads. The prosperous Crooked Crossing district stands where the Inner Ring Railway and the Southern Kirinal Railway.

Demographics

Total Population: 4839

Majority Ancestries: Human, Half-Elf

Minority Ancestries: Elf, Halfling

General Attitude: Suspicious and Inquisitive

Breakdown

  • Children: 677
  • Adults: 3775
  • Elderly: 387
  • Ill/Infirm: 448
  • Known Criminals: 25
  • Urban Population: 3715
  • Rural Population: 1124

Government

Government: Magocracy

Primary Religion: Totemism

Defences

Walls: None
Natural Defences: Marsh and River

Industry & Trade

Flora and Fauna

  • Livestock: Brahma Chicken and Bakosi(Cattle)
  • Prey: Armadillo, Giraffe, and Elephant
  • Predators: Komodo Dragon and Tigers
  • Aquatic: Snakehead, Bass, Basa, Snakehead, Clams, and Clams
  • Grass: Feather Reed, Deergrass, Leafy Reedgrass, Blue Fescue Grass, and Oat Grass
  • Shrubs: Lentil Plant, Tomato Plant, and Abelia
  • Moss: Fern Moss

Infrastructure

Road Construction: Cobblestone Roads
Main Irrigation: Furrow Irrigation
Number of Districts: 2

Districts

Medden Cove

  • Type: Coastal
  • Population: 483
  • Primary Building Style: Stone
  • Secondary Building Styles: Marble
  • Aesthetics: Basic
  • Cleanliness: dirty
  • Upkeep: Lived-in

Crooked Crossings

  • Type: Craftsmen
  • Population: 149
  • Primary Building Style: Stone
  • Secondary Building Styles: None
  • Aesthetics: Tasteful
  • Cleanliness: Orderly
  • Upkeep: Well-appointed

Assets

Stone Quarries

Quarry

  • Gathers Travertine
  • 99 workers

Ore Mines

Open Pit Mine

  • Gathers Antimony
  • 110 workers

Points of interest

Special Features

  • Ruined Temple: 2343 feet southeast
  • Fossils: 2730 feet southeast
  • Ghost Town: 3 miles east
  • Sinkhole: 2.93 miles southwest
  • City Ruins: 2.44 miles west

Architecture

Overall Architecture

  • Primary Building Style: Stone
  • Secondary Building Styles: Marble
  • Aesthetics: Tasteful
  • Cleanliness: Tidy
  • Upkeep: Handsome

Geography

Wetlands Marsh
Elevation: 154 feet above sea level
Distance from the Marine Coast: 293.47 miles
Ground Cover: 81%

Water Features

Large Lake

  • Salinity: fresh
  • Depth: 105 feet
  • Navigable: Yes
  • Aquatic Animals: Clams, Snakehead, and Bass
  • River

    • Salinity: fresh
    • Depth: 43 feet
    • Width: 217 feet
    • Navigable: Yes
    • Downstream: Sand Bar
    • Aquatic Animals: Clams, Basa, and Snakehead

Natural Resources

Stones

  • Igneous: Granite
  • Metamorphic: Marble
  • Sedimentary: Sandstone, Travertine, Chalk, and Serpentine

Ores

  • Metals: Antimony and Cadmium

Gems

  • Semi-Precious: Garnet

Grains

  • Warm Seasons: Chia and Pearl Millet
  • Cool Seasons: Rye
  • Food: Chia, Rye, and Pearl Millet

Vegetables

  • Cruciferous: Cauliflower
  • Stem: Celery
  • Alium: Shallot

Utility Crops

  • Oil: Sesame
Kirinal Concordance Zone

The Kirinal Concordance Zone was created around the Kirinal Pit to act as a buffer zone to defend against interplanar invasions. The Pit is a 30-mile hole in reality that chaotically manifests a different world or plane at random times.

Eventually, the people of Erathia tamed the Pit, setting it on a schedule so that an ordered succession of planes would appear over the Days of the Week.

Type
Large town
Location under
Owning Organization

Climate

Subtropical Grassland
Avg. Annual Temperature: 68F
Avg. Annual Precipitation: 37 in
Seasons: Dry Season and Wet Season
Prevailing Winds: southeast to northwest


Cover image: World of Wizard's Peak Generic Header by Gillian Galang

Comments

Please Login in order to comment!
Mar 16, 2022 08:50 by Michael Chandra

Brahma chickens! \o/   If they have Komodo Dragons and Tigers as nearby predators, doesn't that make the lack of walls a hazard? How do they keep those at bay?


Too low they build who build beneath the stars - Edward Young
Do you live in or near the United Netherlands? Are you a Shadowrunner, or other kind of criminal? Do you have teenage offspring that needs the ability to turn to crime themself? Say no more, our School of Hard Knocks is ready for you. From crafting molotov cocktails to learning how to pick a lock, we have all the classes your child needs to become a criminal in their own right. Corpslaves not to apply.
Powered by World Anvil