Sovranty of Lozar

The Sovranty of Lozar is the rightful successor to the majesty of the Kingdom of Lozar. Now that our world has mostly moved beyond the time of gods and kings, the Sovranty has kept the noble ideals of the past while looking forward to the gleaming future that beckons our world. Whatever its formal name, or how it is ruled, the nation of Lozar remains a shining beacon of justice and progress and an example to the world. I am proud to be a citizen of both Lozar and the Concordance.
I'm going to have to disagree with my esteemed co-instructor here. Historically we orcs of Borthakar have been the traditional enemies of the Lozarians. Despite the fact that we're "friends and allies" nowadays, it's hard to put millenia of bloody conflict behind you. As orclings at the matriarch's knee, we learned the stories of the five-sword knights. The brutal armies that put our homes to the torch and our children to the sword. Yes times have changed and our goals have aligned, but our memories are long. We forgive, but we do not forget.

The official title of the nation of Lozar is the "Sovranty of Lozar", a name chosen after the dissolution of the Kingdom of Lozar when the final King abdicated his throne after the Withdrawal of the Gods. The nation covers the Peninsula of Lozar and contains the entirety of the Kirinal Concordance Zone along with the Kirinal Pit within its borders.

The nation is composed of seventeen "sovrans". These kingdoms, duchies, alliances, and nation-states previously pledged their allegiance to the Tridenser King in Kirinal and made up the Kingdom of Lozar. For hundreds of years, they were the most powerful nation in the world. They reigned over the thousand-year Pax Lozaria.

From Kingdom to Sovranty

The Kings of Lozar were traditionally paladins and members of the Order of Tridensers. They lived to serve the God of Justice Anam and they took their duty very seriously. When Anam left the world with the other gods at the end of the Far War, the last king of Lozar, Adinet Avaloni, declared that the "Divine Right of Kings" had come to an end.

He came together with the leaders of the Lozarian nations in a Sovran Convention to determine how the nation of Lozar would be ruled going forward. They came up with a new ruling document that organized the government into the First Wardens, The Chamber of Speakers and Lords, and the Sapphire Court.

Once the "Sovran Charter" was signed, Adinet was elected as the first First Warden of Kirinal. He served for two five-year terms and then did not run again, setting the precedent that no First Warden can serve for more than two terms.

Withdrawal of the Gods

For millenia, the Kingdom of Lozar, the Order of Tridensers, and the Church of Anam served as the worldly representatives of the mind, body, and soul of their god Anam. The Tridensser King and his Eternal Paladins served as the god's avatars and direct representatives on Erathia for more than 1,000 years.

Now that the Lord of Justice has moved on to a higher realm, the Lozarians and other Anamites seek to uphold the legacy of order, justice, and kindness that Anam stood for. Even though his voice is quieter, they still listen for his voice. They remain a force for good and order in the world.

Although they are still allied with the Tridenser's and Anam's Church, they no longer work as closely with either body. The Lozarian government has attempted to move on and become a secular power that continues to honor the teachings of their Patron and his saints.

Anam, God of Justice by Chris L w/ Heroforge

The Seventeen Sovrans

The member states of Lozar remain the same whether the nation is a Kingdom or a Sovranty. Lozar was always an alliance of smaller kingdoms, city-states, and federations that pledged their loyalty to the King in Kirinal. In the time of Sovranty, the constituent states have reasserted their identities.

Under the rule of the Tridenser King, the people of the kingdom considered themselves Lozarians first and anything else second. Now that they are more autonomous, many of the Sovranty's citizens consider themselves Kirinalos, Molndalians, or Anamites first and Lozarians second.

Old Lozar (1639 FA)

Ther term "Old Lozar" refers to the first three nations that made up the old Kingdom of Lozar. Lozar first formed around the city of Kirinal. It ws joined by their fellow worshippers of Anam in the City of Amaston and Taristrae (later New Kirinal).

The Tridenser King (1985 FA)

The next group of nations joined Lozar after the crowning of T'Kor, the Golden Tridenser King. The Duchy of Arro and the Horse Lords of the Red Plains joined as an alliance against pirates and covetous neighbors to their west. The Kingdom of Amredhel, the Kingdom of Nathal-nalir, and the Warmshires formed a political alliance with Kirinal while keeping themselves autonomous.

Lozarian Alliance (2092 FA)

The next group of states joined Lozar as part of a military alliance against shark men invaders during the Hundred-Year War. These included the Bluestar Alliance, the Free Cities of Talinside Bay, the Duchy of Quertius & Equalian, and the Grand Duchy of Molndal. The Grand Duchy negotiated an autonomous relationship similar to that given to the elves and dwarves.

Pax Lozaria (2107 FA)

During the glorious thousand years of the Pax Lozaria, nations were eager to join Lozar. That included the Duchy of Tarfydd, Principality of Ballinamore, and the Osarrus Territories. They joined during the famous Pax Lozaria in order to take advantage of the growing power of Lozar.

Regency (3021 FA)

The final members of Lozar joined after Kirinal was Disintegrated. Ther were carved by great heroes out of wild lands that had been previously untamed. This included the Duchy of Silver Range and the Barony of Greystone.

Barony of Greystone
Organization | Nov 3, 2023

"The Home of Heroes", the Lords of Greystone were a group of heroes who kept Lozar together between the two Kirinal Disasters. This was their home base and where they retired to.

Bluestar Alliance
Organization | Nov 3, 2023
Duchy of Arro
Organization | Nov 3, 2023

The best archers in the world come from Arro. In a time of magitech, the people of this duchy have adapted their expertise to long range siege weapons and covert infiltration.

Duchy of Quertius & Equalian
Organization | Nov 3, 2023
Duchy of Silver Range
Organization | Nov 3, 2023

The home Duchy of Wizard's Peak University and Magus Valley covers the Silver Range Moutains in the heart of the Sovranty.

Duchy of Tarfydd
Organization | Nov 3, 2023
Free Cities of Talinside Bay
Organization | Nov 3, 2023
Grand Duchy of Molndal
Organization | Nov 3, 2023

This ancient duchy controls the richest farmland and most productive gold mines on the continent.

Holy Duchy of Amaston
Organization | Nov 3, 2023
Horse Lords of the Red Plains
Organization | Nov 3, 2023

Horse lords and quetzal riders control the Red Plains mounted on the backs of mighty beasts.

Kingdom of Amredhel
Organization | Nov 3, 2023
Kingdom of Nathal-nalir
Organization | Nov 3, 2023

This kingdom of dwarves has been a part of the Lozarian Alliance for centuries.

Osarrus Territories
Organization | Nov 3, 2023
Principality of Ballinamore
Organization | Nov 3, 2023
Royal Duchy of Kirinal
Organization | Nov 4, 2023
Royal Duchy of Taristrae
Organization | Nov 3, 2023

The new capitol of Lozar settled in the city of Taristrae on the coast. The city was renamed New Kirinal and the duchy became the new center of Lozar.

Warmshires
Organization | Nov 3, 2023

New Covenants

The new government of the Sovranty has returned much of the power once held by the King to its member states. The confederation of nations share the same currency, allows free travel between their borders, and all contribute to their common defense. Otherwise the members govern themselves internally as they wish. The sole stricture is that the Sovranty forbids the "Divine Right of Kings" and power based solely on "nobility".

Chamber of Speakers

Each of the Seventeen Sovrans sends two representatives to the "Chamber of Speakers". These members make laws, sign treaties, and levy taxes. They are chosen by a variety of methods in their respective lands. They serve three-year terms and may be elected for no more than two consecutive terms per decade.

The First Wardens

The First Wardens of the Sovrans enact the laws created by the Chamber and rule with the same powers as the dukes and princes of old. They serve a five-year term and may serve a maximum of two terms in their lifetime. The First Warden of Kirinal is acknowledged as the first among equals and is considered the Head of State of Lozar.

Sapphire Court

The Sapphire Court rules on the laws and is a check on the Chamber and the Wardens. These judges are almost exclusively chosen from the ranks of the Sapphire Tridensers. They are known for their impartiality and are impervious to bribery or favoritism. They wear blue robes and serve until they reach an age of retirement appropriate for their ancestry.

Sovranty & Concordance

The Sovranty & Concordance are often referred to in the same breath. They overlap in many ways, especially geographically. After all, the Concordance is entirely contained with the borders of the Royal Duchy of Kirinal.

The Concordance is mostly made up of Lozarian nations. They have strategically included allies and those who answered Lozar's call for help when it was in great distress.

The Sovranty uses the Bilog, the same currency as the Concordance. They afford citizens of the Concordance free passage through their lands and the ability to settle in the Sovranty. However, they must also be citizens of a Lozarian member to vote or own land.

Old Adversaries & New Allies

While they generally trust the Concordance, the presence of Borthakarans, Alians, and Kirisians still gives pause to many Lozarians. The old enmities of the past have dimmed, but they havent' been forgotten.

The sight of an orc of Borthakar or a Kirisian Magister is fairly common in the big cities of the Sovranty. However, rural areas and lands away from the great railroads and ports still hold on to the old grudges.

Some among the "old folk" of the elves and dwarves, along with those with antiquated attitudes still seek a return to the "Pax Lozaria." The Aleph Zero Syndicate can find supporters among those who seek a return to the times of Kingdoms and "demi-human" dominance.


Now that the era of direct divine intervention has ended, Lozar has successfully maintained its commitment to justice, progress, and unity. They were the first nation to acknowledge that the age of gods and kings has come to an end.

They continue the tradtions of the past while still upholding the ideals of honor, service, mercy, law, and justice. They have found a way to remain relevant as the world transforms around them.

Honor. Service. Mercy. Law. Retribution.

Maps

  • Sovranty of Lozar

    Map of the Sovranty of Lozar.

    Nominee for Best of World Anvil Most Informative Map 2021

Founding Date
1322
Type
Geopolitical, Republic
Capital
Alternative Names
Kingdom of Lozar
Demonym
Lozarian
Government System
Democracy, Parliamentary
Power Structure
Federation
Economic System
Traditional
Related Ranks & Titles
Controlled Territories
Notable Members
Sovranty of Lozar

Map of the Sovranty of Lozar.

Nominee for Best of World Anvil Most Informative Map 2021



Cover image: by Chris L
Character flag image: Trienser Symbol by Chris L

Comments

Author's Notes

I've definitely thought about this place a lot for most of my life. Since I was in middle school, it's been the setting of my D&D campaign. Now it's all grown up, like me. I'm glad that I've finally brought it into the present of my world-building.


Please Login in order to comment!
Sep 3, 2023 16:52 by Dr Emily Vair-Turnbull

Really interesting and detailed article. I love how much you've thought about the politics of this - I think it's summed up by the two quotes at the beginning very nicely. :)

Emy x
Explore Etrea
Sep 3, 2023 18:08 by Chris L

Thanks for reading this and for the comment. I've definitely thought about this place a lot. It's the setting of my middle school D&D campaign, but all grown up. I'm glad that I've finally brought it into the present of my world-building.


Take a look at my Institutions of Learning challenge article.

Learn about the World of Wizard's Peak and check out my award winning article about the Ghost Boy of Kirinal!

Oct 31, 2023 00:07 by E. Christopher Clark

Finally working my way through my Reading List and really enjoyed this. As Dr. Emy has already said, it's obvious how much thought and attention went into this. And as always, I loved the introductory quotes.

Enroll in Yesterland Academy today!
Oct 31, 2023 01:24 by Chris L

Thanks for reading it! This guy is pretty dense, but I'm very happy with it!


Take a look at my Institutions of Learning challenge article.

Learn about the World of Wizard's Peak and check out my award winning article about the Ghost Boy of Kirinal!

Feb 21, 2024 02:50 by Marjorie Ariel

I'm so glad you were able to make this article! It definitely provides a lot of context and texture for the other articles I've read. I also like how you balance a better world with present-day problems.

Feb 21, 2024 04:10 by Chris L

Thank you!


Take a look at my Institutions of Learning challenge article.

Learn about the World of Wizard's Peak and check out my award winning article about the Ghost Boy of Kirinal!

Powered by World Anvil