Sovranty of Lozar
Proper Name: Sovran Domains of Lozar
Ruler: Lord Darrian, Regent of Lozar [LG male human, fighter 12]
Government: Feudal monarchy/representative republic with the monarch balanced by the Chamber of Lords and the Sixteen Speakers.
Cities: New Kirinal (M), City of Molndal (M), Free City of Osarrus (M), City of Talinside Bay (M), City of Ballinamore (M), Razun (LC), Eladriel (SC), Kul , (SC), Magus Valley (SC)
Resources: Foodstuffs, wood, wine, gems (II, III), silver, weapons, ocean and road trade nexus
Population:
Law: LG
Allies: Ural , Freal Numor , Aldarion , Akelian League, Osiran
Enemies: Empire of Borthakar , Kiris , Zabar
Lozar is located in the western end of the continent of Krosia where the Vitran Sea and Talinian Ocean meet. It is an ancient nation forged from disparate kingdoms by the Tridenser Knights millennia ago. Today, those kingdoms are the sixteen duchies. On the surface they look the same, but their cultures and philosophies can be surprisingly dissimilar.
Lozar is traditionally ruled by a paladin wielding one of the Kingswords of Lozar, one of the five Tridensers - Gold, Silver, Diamond, Ruby and Sapphire. Unfortunately, all of the Tridensers except one are assumed to have been destroyed in the Disintegration of Kirinal. Only the Ruby Tridenser is known to still exist and it was lost when King Borland was killed in a skirmish with orcs on the northern border.
The kingdom is governed by the monarch, the Chamber of Lords and the Sixteen Speakers. The Chamber of Lords is composed of a noble from each of the Sixteen Duchies and a representative from the Patriarch of Anam. The Sixteen Speakers are sixteen commoners elected from the Sixteen Duchies. Representatives for both are chosen every six years. No representative may serve more than two consecutive terms.
Structure
Demography and Population
Dominant
HumansMinority
Elves, dwarves, halflings, gnomes, soulforgedEnclave
Pit-Blood, tieflings, orcs, drow, goblins, tabaxiReligion
Gods of Krosia
Lozarians mostly worship the gods of Krosia, with special emphasis on Anam , the God of Justice, who is a special protector of Lozar. Clerics of the Krosian Pantheon have the abilities and sphere accesses of a standard cleric.
Gods of Lozar
There are rumors that the dead Tridenser King and his Eternal Paladins are making their presence known from the afterlife. If this is the case, they may qualify for status as saints or demi-powers, although evidence of that status is still forthcoming. However, reverence for the Eternals is quickly growing among the Lozarian masses and the lesser ranks of the knightly orders, especially the Order of the Tridensers. Currently, there is no official recognition of the Eternals by any of the Krosian or other clergy.
The Eternal Paladins
- St. T'Kor of the Tridenser, the Golden Tridenser, the Tridenser King
- St. F'Tor the Protector, the Ruby Tridenser, the Wanderer
- St. Maryam the Merciful, the Silver Tridenser, the Healer
- St. Landred the Honorable, the Sapphire Tridenser, the Judge
- St. Elenya the Avenger, the Emerald Tridenser, the Hunter

Honor. Service. Mercy. Law. Retribution.
Maps
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Old Lozar Map
The Sovranty of Lozar, 8 miles per hex. Travel Times on Road/Rail Walking Normal Walking Pace - 3 hexes per day. Fast Walking Pace - 4 hexes per day. Trains Trains travel at 30 mph and have a range of 600 miles before refueling = 3.75 hexes/hour, 15 hexes/4 hours, 75 hexes/day
- Barony of Greystone
- Bluestar Alliance
- Duchy of Arro
- Duchy of Quertius & Equalian
- Duchy of Silver Range
- Duchy of Tarfydd
- Free Cities of Talinside Bay
- Grand Duchy of Molndal
- Holy Duchy of Amaston
- Horse Lords of the Red Plains
- Kingdom of Amredhel
- Kingdom of Nathal-nalir
- Osarrus Territories
- Principality of Ballinamore
- Royal Duchy of Kirinal
- Royal Duchy of Taristrae
- Warmshires
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