The Lord of Justice, the Just Warrior, the First Soulforged

Anam appears as a tall handsome man dressed in white full plate mail with a shield bearing his symbol. He wears a thin crown of gold, rubies and diamonds in his silver hair. His skin is a deep golden color and his eyes are bright sapphire blue. He wields the Platinum Tridenser.

Anam was the last god to be created by Diben Maraud. When Diben Maraud came back after his journeys, he discovered that the gods he had left behind were embroiled in war. He forcibly put an end to the wars and took a portion of power from each of the gods who had participated in the fighting. From these pieces, he created Anam as a counterbalance to the chaotic, vengeful and evil gods he had first made.

Anam is a loving and beneficent god. He takes a special interest in the affairs of mortals and has many active agents at work in the world. Anam constantly seeks to block the efforts of Ratando and Azgorth. He is the patron god of the nation Lozar, which is the main center of worship for Anam on Erathia.

In his guise as the Just Warrior, Anam is also a God of War. Anam is willing to fight for a just cause and he expects his followers to do the same.

Justice by Chris L

Fairness, Balance


Anam is served by the Five Eternal Paladins, also known as the Tridensers. These demi-powers are the legendary paladins who ruled Lozar for more than a thousand years. They died in the Disintegration of Kirinal while locked in combat with the Lich King. Their spirits were recently released during the incident known as the Purging of the Pit.

Anam rewarded their millennium of service by making them demi-powers, saints in his service. They are quickly becoming his main go-betweens with mortals. They are: St. T'kor of the Tridenser, the Golden Tridenser, the Tridenser King; St. F'tor the Protector, the Ruby Tridenser, the Wanderer; St. Mariam the Merciful, the Silver Tridenser, the Healer; St. Landred the Honorable, the Sapphire Tridenser, the Judge; and St. Elenya the Avenger, the Emerald Tridenser, the Hunter.

Divine Domains

Order, War


Diben Maraud


Towards Anam




Towards Diben Maraud




The Lord of Justice, the Just Warrior

Greater Deity (17)

Symbol: Five bastard swords crossed at the hilt - the Tridenser symbol

Alignment: Lawful Good

Portfolio: Justice, law, truth, Lozar, chivalry, honor, war

Worshippers: Paladins, fighters, monks, judges, Lozarians

Cleric Alignments: LG, LN, NG

3E Domains: Good, Inquisition, Law, Nobility, War

5E Domains: Order, War

Favored Weapon: Bastard Sword

Anam's Followers

Alignment: Usually good, often lawful or neutral

Suggested Classes: Cleric, fighter, paladin, monk

Suggested Cleric Domains: Order, War

Suggested Backgrounds: Acolyte, city watch, folk hero, haunted one, knight, mercenary veteran, noble, soldier

Divine Classification
Greater Deity
Lawful Good
Sapphire blue
Silver hair
Skin Tone/Pigmentation
Aligned Organization
Anam 3E Statistics


Paladin 30/Cleric 20

Medium Outsider

Divine Rank: 17

Hit Dice: 20d8+220 (outsider) plus 30d10+330 (Paladin) plus 20d8+220 (Cleric) plus (1390 hp)

Initiative: +15 (+7 Dex, +8 Superior Initiative)

Speed: 60 ft.

AC: 93 (+1 Dex, +17 divine, +30 natural, +15 deflection, +20 armor)

Attacks*: Platinum Tridenser +10 defending keen lawful speed holy avenger bastard sword +89/+84/+79/+74 melee; or spell, +74 melee touch, +69 ranged touch. *Always receives a 20 on attack rolls; roll die to check for critical hit. Damage*: Platinum Tridenser +10 defending keen lawful holy avenger bastard sword 1d10+39/15-20 (+2d6 vs. chaotic and/or +2d6 vs. evil) *Always does maximum damage (bastard sword 49 points).

Face/Reach: 5 ft. by 5 ft./5 ft.

Special Attacks: Domain powers, salient divine abilities, spell-like abilities.

Special Qualities: Divine immunities, DR 52/+4, fire resistance 37, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 17 miles, remote communication, godly realm, teleport without error at will, plane shift at will, SR 49, divine aura (17 miles, DC 42).

Saves*: Fort +64, Ref +60, Will +66. *Always receives a 20 on saves.

Abilities: Str 34, Dex 24, Con 33, Int 24, Wis 36, Cha 41

Skills*: Concentration +78, Craft (armorsmithing) +47, Craft (blacksmithing) +47, Craft (weaponsmithing) +47, Diplomacy +90, Handle Animal +79, Heal +82, Knowledge (arcana) +54, Knowledge (nobility and royalty) +44, Knowledge (religion) +77, Knowledge (the planes) +44, Profession (lawyer) +82, Ride +78, Scry +44, Search +39, Sense Motive +74, Spellcraft +44, Wilderness Lore +44 *Always receives a 20 on checks.

Feats: Cleave, Dire Charge, Divine Might, Dodge, Epic Spell Penetration, Exotic Weapon Proficiency (bastard sword), Expertise, Great Cleave, Greater Spell Penetration, Improved Critical (bastard sword), Improved Disarm, Improved Initiative, Improved Whirlwind Attack, Mobility, Mounted Combat, Power Attack, Ride-By Attack, Spell Penetration, Spirited Charge, Spring Attack, Superior Expertise, Superior Initiative, Weapon Focus (bastard sword), Whirlwind Attack

Divine Immunities: Ability damage, ability drain, acid, banishment, cold, death effects, disease, disintegration, electricity, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation.

Salient Divine Abilities: Alter Reality, Alter Size, Annihilating Strike, Area Divine Shield, Avatar, Clearsight, Divine Blast, Divine Fast Healing, Divine Inspiration (courage), Divine Paladin, Divine Shield, Divine Storm, Divine Weapon Focus (bastard sword), Divine Weapon Specialization (bastard sword), Extra Domain (Inquisition), Extra Domain (Nobility), Gift of Life, Increased Damage Resistance, Lay Quest, Life and Death, Mass Divine Blast, Power of Truth

Domain Powers: You cast Good spells at +1 caster level. Gain a +4 bonus on all dispel checks. You cast Law spells at +1 caster level. As a std action, DR times per day (Sp), inspire allies a +2 morale bonus on ability checks, saves, skills, attacks, and damage. This lasts for (CHA mod) rounds. Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity's favored weapon.

Spell-Like Abilities: Anam uses these abilities as a 27-level caster. The save DCs are 42+spell level. Protection From Evil, Aid, Magic Circle against Evil, Holy Smite, Dispel Evil, Blade Barrier, Holy Word, Holy Aura, Summon Monster IX (good creatures), Detect Evil, Zone of Truth, Detect Thoughts, Discern Lies, True Seeing, Forbiddance, Dictum, Holy Aura, Trap the Soul Protection From Chaos, Calm Emotions, Magic Circle against Chaos, Order's Wrath, Dispel Chaos, Hold Monster, Dictum, Shield of Law, Summon Monster IX (lawful creatures), Divine Favor, Enthrall, Magic Vestment, Discern Lies, Greater Command, Geas/Quest, Repulsion, Demand, Storm of Vengeance, Magic Weapon, Spiritual Weapon, Magic Vestment, Divine Power, Flame Strike, Blade Barrier, Power Word, Stun, Power Word, Blind, Power Word, Kill

Possessions: Anam bears the Platinum Tridenser, +10 defending keen lawful holy avenger bastard sword. Three times per day, as a standard action, the Platinum Tridenser can shoot out a beam of scintillating white energy from its tip. This beam is 50’ wide and can extend as long as Anam wishes, up to 17 miles. It does 384 points of damage to those within its path with no chance for a saving throw. Anam can choose who receives damage within the beam and who does not. All undead or evil outsiders caught in the beam are destroyed unless they make a Fortitude save against DC 42. If they make the save, they still take damage from the beam. Anam wears +5 mithril full plate armor of heavy fortification and carries a +5 large steel shield.

Cover image: Anam Header by Chris L
Character Portrait image: Anam Portrait by Chris L - Heroforge


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