The Instructor of Recruits and Sgt. Kill Flayer teach you the basics of the Kirinal Concordance Zone.
The motorized city of the dwarves travels on rails. Here the dwarves mine the hex crystal used for ident-a-hedrons and to power the magitech revolution.
The apex predator of the Anomalous Forest tracks the fear in the mind of its prey.
The first stop on the western approach into the Kirinal Pit, the headquarters of the Zone Authority, and Orientation for new recruits.
Things that go bump in the night hate garlic, salt, and vinegar. Guess what's in a good adobo!?
We no longer assign supreme executive power based on your father or random magical weapons.
The Zone Authority controls the borders of the Kirinal Concordant Zone. They are authorized to detect and prosecute crimes against the Zone.
The richest family in the world. They don't care about you. "The law protects us, but doesn't bind us. The law binds you, but doesn't protect you."
(Content warning: Gruesome body horror)A tiny parasite from the Shadow and Fey. It causes supernatural transformations, turning its host into an aswang.
The neutral zone around the Kirinal Pit. It's divided into 8 allied squabbling city-states.
The Sun and Moon's Temple of Love has become a Fortress of Vengeance. The elves launch their skyships to war on the moon.
The elves patrol the dust of a broken moon seeking vengeance for the death of their Silver Lady.
Elven airships use this wood to fly using the gravitational pull of the moon. The wood of her sacred tree is drawn to the heart of the dead goddess.
The overflow of different realities mix together in the ultimate version of survival of the fittest.
A confluence of arcane energies detonated, taking a city and 500,000 lives with it. Thirty-five years later, it happened again.
The document that united the world and created the Concordance for Survival and the Kirinal Concordance Zone.
Crystallized soul shards used as identification and for communication in the Concordance Zone.
The Dusk Patrol performs the Ceremony of Dusk on the Rim of the Kirinal Pit every night. Why?
The brevity code used by the Kirinal Divers to describe a new reality in only 25 words.
Slain moon goddess. Victorious serpent. Fallen sword, glittering to the surface of the moon. It waits for a worthy hand.
This fight almost ended the mortal alliance before it started. Resolving it created the Concordance.
The magical source of the power of Wizard's Peak, moved to the Kirinal Pit to power the Orrery of Worlds.
All the Lich King's warlocks died and he has no power left in the world. Right?
The train of gold and white rolls into town! They bring pageantry and nobility and the chance for glory!
Summer Camp 2020 focuses on the Kirinal Concordance Zone and the Kirinal Pit.
The mechanical soulforged celebrate the day of their rebirth with the first of their kind.
Reborn from the destruction of the Year of Darkness and Flames, Magus Valley became the center of magitech research in the world.
The arcane engine that implants a lost soul of Kirinal into a mechanical body.
On the most dangerous day of the Week, they are the first to dive into the unknown and warn the world of what is coming.
Around the Pit, hexworms dig tunnels for dwarven masters. The concentrated magic of hex crystals studding their cocoons power a magitech revolution.
The Navigator steers a hole in reality, the Kirinal Pit, trying to find the safest path through a multiverse of danger.
To make fake ident-a-hedrons, the Soul Stealers forcibly overdose their victims on the drug soulaster. That makes their souls pliable enough to stretch for miles.
A sword of kings and the god of justice. What purpose does it have in a world leaving gods and kings behind?
Cool stuff to inspire cool stuff.
Setting my parameters for Summer Camp 2020.
A mechanical man with a transplanted soul who hated the gods and started a movement.
Everyone carries an ident-a-hedron in the Zone, but warlocks can't. They hide their pact as a counterfeit hedron.
A group in the Zone opposed to ident-a-hedrons on religious grounds. They live in the Zone without ID
No maps were found
This site is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.