The dark wizards of Kiris protect their portion of the Zone with legions of undead and armies of bondservant goblinoids. Crime syndicates run by hag covens operate throughout the Zone from here.
The Instructor of Recruits and Sgt. Kill Flayer teach you the basics of the Kirinal Concordance Zone.
Crystallized soul shards used as identification and for communication in the Concordance Zone.
An unlikely alliance of the orcish Empire of Borthakar and the Tribes of Alia form the fiercest fighting force at the Pit.
The earth dwarves have a monopoly on the crystals that power the new world. They build marvels of engineering and craftsmanship.
In memory of Thaya, elven and druidic powers keep the wildest canton of the Kirinal Concordance Zone in check.
This zone concentrates wealth, power, and influence. Political machinations serve to increase the power of House Molndal.
Disciples of the god Anam field an army of holy warriors and soulforged to defend the world from invaders.
A mix of sailors, horsemen, and forest dwellers creates a beautiful melange with the best food in the Zone.
Mages and artificers stand at the forefront of the magitech revolution in the most advanced of the Zones.
The Zone Authority controls the borders of the Kirinal Concordant Zone. They are authorized to detect and prosecute crimes against the Zone.
The neutral zone around the Kirinal Pit. It's divided into 8 allied squabbling city-states.
The Sun and Moon's Temple of Love has become a Fortress of Vengeance. The elves launch their skyships to war on the moon.
The document that united the world and created the Concordance for Survival and the Kirinal Concordance Zone.
The alliance of nations and factions holds the fortresses on the Kirinal Pit against extraplanar invasion.