The rabbitfolk were thought extinct when the moon shattered. To everyone's surprise, they had survived to become a fierce warrior race and valued ally in the Far War.
A general word for sentient mechanical folk. Generally used to refer to those not created through the soul forge process.
Lost souls in mechanical bodies, given a second chance at life.
People descended from fiends who mixed with mortals.
The descendants of weres and other shapeshifters. These mortals can shfit between human and bestial forms.
Freed from he domination of dark gods, the orcs are finally able to join the other mortal races as members of civilization.
Humans cities are found in every environment and on every continent on the world.
The hobgoblin people keep to themselves in Eastern Krosia. They alone will decide when to interact with the other mortal races.
Living in the shadows of their noisier neighbors, halflings make the best cooks and hunters.
Half-orcs have always fought the stigma of their warring heritage. They now have the freedom to reach their full potential.
In the modern Zone, the mixed heritage of half-elves allows them to find their place anywhere.
Goblins strive to overcome a horrific past to become the best versions of themselves.
Mechanical geniuses and shy mages, gnomes are perfectly at home in a magitech world.
Mortals with elemental blood thrive in the modern world of the Zone.
The elves have come back from near extinction fiercer and with a renewed lust for life.
Dwarven civilization is torn between the modern world and their ancient traditions.
Exiles from the Isle of Dragons make new lives for themselves among the other mortals.
Changelings hide in plain sight among other peoples trying to make a life for themselves and their families.
Dark spirits or ordinary people transformed into monsters by a tiny parasitic fiend.
Celestial children born to achieve a goal or advance a cause. They choose whether or not to fulfill that destiny.
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