In the current World of Wizard's Peak, mortals of diverse and unseen ancestry have become more and more common. The residents of the hidden places of the world have come out of their hiding. Denizens of other planes and realities frequently come to take residence at the Kirinal Pit or emigrate to other places in the world of Erathia.
Kirinalos don't bat an eye at anything that appears civilized walking the streets of the Zone. Tolerance of diversity has become more common worldwide, except for some iconoclastic regions that seek to maintain racial purity.
The following races can be found in the World of Wizard's Peak.
Celestial children born to achieve a goal or advance a cause. They choose whether or not to fulfill that destiny.
Dark spirits or ordinary people transformed into monsters by a tiny parasitic fiend.
Changelings hide in plain sight among other peoples trying to make a life for themselves and their families.
Exiles from the Isle of Dragons make new lives for themselves among the other mortals.
Dwarven civilization is torn between the modern world and their ancient traditions.
The elves have come back from near extinction fiercer and with a renewed lust for life.
Mechanical geniuses and shy mages, gnomes are perfectly at home in a magitech world.
Goblins strive to overcome a horrific past to become the best versions of themselves.
In the modern Zone, the mixed heritage of half-elves allows them to find their place anywhere.
Half-orcs have always fought the stigma of their warring heritage. They now have the freedom to reach their full potential.
Living in the shadows of their noisier neighbors, halflings make the best cooks and hunters.
The hobgoblin people keep to themselves in Eastern Krosia. They alone will decide when to interact with the other mortal races.
Humans cities are found in every environment and on every continent on the world.
A general word for sentient mechanical folk. Generally used to refer to those not created through the soul forge process.
Freed from he domination of dark gods, the orcs are finally able to join the other mortal races as members of civilization.
The rabbitfolk were thought extinct when the moon shattered. To everyone's surprise, they had survived to become a fierce warrior race and valued ally in the Far War.
The descendants of weres and other shapeshifters. These mortals can shfit between human and bestial forms.
A group in the Zone opposed to ident-a-hedrons on religious grounds. They live in the Zone without ID
Elvish children spend the first 100 years of their lives in the quicktime of the Feywild as only a few years pass on the mortal world.
A treatise on the culture of goblins in Western Krosia. (With commentary by Of the Forge the Spark, an actual goblin.)
From the lands of Karifar, these sea faring people have taken naturally to skyships.
These dark skinned and curly haired folk hail from the continent of Bekebeth. They travel the southern oceans of the world.
The resdients of the KCZ live next to the Pit, profiting from opportunities, while mitigating the dangers.
Through some miracle the Lapin rabbitfolk survived the shattering of Thaya's Moon and continue to thrive as the moon's only native sophonts.
The pale skinned, golden haired residents of Molndal. Famous for their bountiful grain fields and gold mines.
The Mountain Jakar have made the most out of the sudden appearance of a cave of dinosaurs on their lands.
Descendants of one of the first great human empires. They dwell in the city of Numor ad Freal Numor.
A people composed of allied hobgoblins and humans. They recall their imperial past with nostalgia.
This nation of sailors has spread throughout the known world, bringing the songs, customs, and magic of their homeland wherever they go.
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