Kotath Nar Character in World of Wizard's Peak | World Anvil

Kotath Nar

(koh-tath nahr)   The Storm Lord, the Thunderer
Greater Deity (18)
Symbol: Lightning bolt
Alignment: Chaotic Neutral
Portfolio: Storms, sky, lightning, thunder, weather, war
Worshippers: Barbarians, fighters, rangers, farmers and other common people, orcs
Cleric Alignments: CE, CG, CN, N
Domains: Air, Chaos, Strength, War, Weather
Favored Weapon: Shortspear

Kotath Nar, like Diben Maraud, Mutarin and Balatha, arose from the life force of the planet. He and the other four are embodiments of the world’s primal elemental forces. Kotath Nar arose from the energy of the storms and wind and his moods are as fickle as a thunderstorm. He has little to do with the other gods; he believes that their bickering and concerns are beneath him. The only equals he acknowledges are the other primal gods, and he is arrogant even to them. In ancient times during the God-Wars, he often fought against or beside Ratando, Azgorth and the others, but he is unlikely to do so now.   Kotath Nar appears as a tall, muscular blond man with very pale skin and ice blue eyes. He rarely bothers with clothing, preferring to garb himself in mist. However, in battle, the mists harden around him into armor stronger than steel and he wields a spear of lightning. He travels the skies with a retinue of air elementals, djinn and demi-powers. Like Kielmun, he is a wanderer, unlikely to be found in the same place twice. He is very proud and stubborn, but he has a weakness for beautiful women. His tiefling and aasimar children dot the earth, often becoming mighty heroes or villains. He is proud of them all, although he rarely interferes in their mortal lives. Occasionally, when a child of his dies a valiant death, he will raise that child to become part of his entourage.   Kotath Nar’s priests are usually rough, physically powerful men. Their duties are few, limited to seeing that their god receives the reverence that he requires. Other than that, they do as they please. He is popular among the northern barbarians and the Vitran islanders.

Kotath Nar

Barbarian 20/Fighter 20/Cleric 10
Large Outsider
Divine Rank: 18
Hit Dice: 20d8+260 (outsider) plus 20d12+260 (Barbarian) plus 20d10+260 (Fighter) plus 10d8+130 (Cleric) (1590 hp)
Initiative: +13 (+13 Dex)
Speed: 80 ft.
AC: 81 (+13 Dex, +18 divine, +31 natural, +9 deflection)
Attacks*: +5 flaming burst shocking burst thundering shortspear, Melee: (+81/+76/+71/+66), Ranged: (+76/+71/+66/+61) *Always receives a 20 on attack rolls; roll die to check for critical hit.
Damage*: +5 shortspear 1d8+43 +1d6 electricity +1d6 sonic +1d6 fire/19-20/x3 +1d10 electricity +1d10 sonic +1d10 fire *Always does maximum damage (shortspear 51 points +6 electricity +6 sonic +6 fire).
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Domain powers, salient divine abilities, spell-like abilities.
Special Qualities: Divine immunities, DR 53/+4, fire resistance 38, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 18 miles, remote communication, godly realm, teleport without error at will, plane shift at will, SR 50, divine aura (18 miles, DC 37).
Saves*: Fort +#, Ref +#, Will +#. *Always receives a 20 on saves.
Abilities: Str 46, Dex 36, Con 37, Int 24, Wis 24, Cha 29
Skills*: *Always receives a 20 on checks.
Feats: Ability damage, ability drain, acid, banishment, cold, death effects, disease, disintegration, electricity, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation.
Salient Divine Abilities: Alter Form, Alter Reality, Alter Size, Annihilating Strike, Area Divine Shield, Avatar, Battlesense, Divine Air Mastery, Divine Battle Mastery, Divine Blast, Divine Blessing (Strength), Divine Fast Healing, Divine Rage, Divine Shield, Divine Weapon Focus (Shortspear), Divine Weapon Specialization (Shortspear), Energy Burst (Electricity), Energy Storm (Electricity), Extra Domain (Chaos), Extra Domain (War), Extra Energy Immunity (Electricity), Mass Divine Blast, Power of Nature Domain Powers: Cha bonus+3/day, turn or destroy earth creatures, or rebuke or command air creatures. You cast Chaos spells at +1 caster level. DR/day feat of strength. (+DR enhancement bonus to Str for 1 round). Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity's favored weapon. Intuit Direction and Wilderness Lore are class skills.
Spell-Like Abilities: Kotath Nar uses these abilities as a 28-level caster. The save DCs are 37+spell level. Obscuring Mist, Wind Wall, Gaseous Form, Air Walk, Control Winds, Chain Lightning, Control Weather, Whirlwind, Elemental Swarm (air only) Protection From Law, Shatter, Magic Circle against Law, Chaos Hammer, Dispel Law, Animate Objects, Word of Chaos, Cloak of Chaos, Summon Monster IX (chaotic creatures) Endure Elements, Bull's Strength, Magic Vestment, Spell Immunity, Righteous Might, Stoneskin, Bigby's Grasping Hand, Bigby's Clenched Fist, Bigby's Crushing Hand Magic Weapon, Spiritual Weapon, Magic Vestment, Divine Power, Flame Strike, Blade Barrier, Power Word, Stun, Power Word, Blind, Power Word, Kill Obscuring Mist, Fog Cloud, Call Lightning, Sleet Storm, Ice Storm, Control Winds, Control Weather, Whirlwind, Storm of Vengeance

Other Divine Powers

As a greater deity, Kotath Nar automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He is immortal.   Senses: Kotath Nar can see, hear, touch, and smell at a distance of 18 miles. As a standard action, he can perceive anything within 18 miles of his worshippers, holy sites, objects, or any location where one of his titles or names was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing powers of deities of his rank or lower at up to two remote locations at once for 18 hours. Portfolio Sense: Kotath Nar senses all storms, lightning strikes and combat of any kind the instant it happens and 18 weeks into the past and future. Automatic Actions: Kotath Nar can use Climb, Concentration, Craft (weapon making), Handle Animal, Heal, Intimidate, Intuit Direction, Jump, Listen, Ride, Swim or Wilderness Lore as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round. Create Magic Items: Kotath Nar can create any weapon or item, including artifacts, that deal with lightning, storms or the weather.

Divine Domains

Tempest, War

Divine Symbols & Sigils

Lightning bolt
Divine Classification
Greater Deity, Ultimate
Alignment
Chaotic Neutral
Children
Gender
Male


Cover image: World of Wizard's Peak Generic Header by Gillian Galang
Character Portrait image: by Chris L

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