Ring
Legendary
This ring has three charges and regains all charges at dawn. As an action, the wearer can expend a charge to attempt to charm a creature the wearer can see within 30ft. The target must make a DC 14 Wisdom saving throw else be charmed by the wearer for a minute. While charmed the target may be forced to move up to 15ft and may take an action or a bonus action and may not take reactions. The saving throw may be repeated if target takes damage.
Cost: 1000gp