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Ultramodern5 Redux

Coil Light Gun

Weapon

Common

AP, auto-heavy (2d8), heavy, magnetic, reload (40 shots)

D&D Firearm Rules

Check Weapon Properties & Groups for Heavy, Magnetic & AP properties

Weapon Properties

Weapon Groups

Developed shortly after basic pincher technology, the arc rifle employs a high-powered electrostatic discharge similar to actual lightning. It’s an energy hog, with a limited magazine capacity but offsets that by delivering incredible amounts of damage to the target. Additionally, the arc rifle is capable of jumping from target to target, hitting multiple creatures at once.

Jumping (7th level):
When you hit a target with the arc rifle, make an additional attack against the nearest creature in range. The damage is reduced by one step plus one additional step for every 10 feet (1d12 > 1d10 > 1d8 > 1d6 > 1d4 > 0). Repeat this until the damage reaches zero.
Example: After striking, if two additional targets are 5 feet and 20 feet away, the damage is 1d10 for the second target, and 1d4 for the third.

Type Damage Damage Range
Simple Ranged 1d10 Piercing 300/1200ft

Cost: N¥ 13.500
Weight: 65lb.


Created by

FBF13.

Statblock Type

Item

Link/Embed