Adventuring Gear
Very Rare 5th-level Mage Class/5th-level Artificer Requires Attunement
Clothes that when worn while you are wearing no armour and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Spellcasting ability modifier. Additionally while these conditions are met, the gold and time you must spend to copy a alteration spell into your spellbook is halved.
Also while wearing these robes, you can cast alteration spells using one spell slot level below the level of the spell.
Alteration Stone. You can spend 8 hours creating a alteration stone that stores alteration magic. You can benefit from the stone yourself or give it to another creature. A creature gains a benefit of your choice as long as the stone is in the creature’s possession. When you create the stone, choose the benefit from the following options: • Darkvision out to a range of 60 feet • An increase to speed of 10 feet while the creature is unencumbered • Proficiency in Constitution saving throws • Resistance to acid, cold, fire, lightning, or thunder damage (your choice whenever you choose this benefit) Each time you cast a alteration spell of 1st level or higher, you can change the effect of your stone if the stone is on your person. If you create a new alteration stone, the previous one ceases to function.
If you already have this feature, the robes allow to create up to two alteration stones that can function at the same time.
Cost: 500 gp
Weight: 6 lb