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Sickle

Weapon

Common

Mods
  • Grip
  • Blade
  •   Special Maneuvers
  • Create an Opening - Bypass your target's defenses as a Bonus Action and reduce their Evasion (AC) by your Proficiency Bonus + Dexterity Modifier until the start of your next turn, the target must make a Dexterity Saving Throw against a DC equal to 8 + Your Proficiency Bonus + Strength or Dexterity Modifier or have their Evasion (AC) reduced. Once you have used this maneuver, you cannot use it again until after your next turn.
  • Exploit the Opening - If you have used the 'Create an Opening' maneuver on this turn and the target failed their save, you may use this maneuver to give yourself advantage and AP III for a single attack.
  •   Special Properties
  • Armor Piercing I
  • Finesse
  • Light - Allows for an attack as a bonus action if this weapon is held in your offhand
  • Hemhorraging - Targets struck by this weapon's slashing attacks must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Your Strength or Dexterity Modifier or take 1d4 Bleed damage
  • Harvesting Tool - Can be used to give advantage on Survival checks when gathering food or organic materials
  •   Weight: 2   Handling: 1-handed

    A lightweight handheld farming tool that can be used to strike targets around their shields and to gather plant materials. Requires finesse to use effectively.

    Type Damage Damage Range
    Simple Melee 1d6 Slashing Melee


    Weight: 2lbs


    Created by

    Vaskadar.

    Statblock Type

    Item

    Link/Embed