Weapon
Common
Mods
Grip
Blade
Special Maneuvers
Create an Opening - Bypass your target's defenses as a Bonus Action and reduce their Evasion (AC) by your Proficiency Bonus + Dexterity Modifier until the start of your next turn, the target must make a Dexterity Saving Throw against a DC equal to 8 + Your Proficiency Bonus + Strength or Dexterity Modifier or have their Evasion (AC) reduced. Once you have used this maneuver, you cannot use it again until after your next turn.
Exploit the Opening - If you have used the 'Create an Opening' maneuver on this turn and the target failed their save, you may use this maneuver to give yourself advantage and AP III for a single attack.
Special Properties
Armor Piercing I
Finesse
Light - Allows for an attack as a bonus action if this weapon is held in your offhand
Hemhorraging - Targets struck by this weapon's slashing attacks must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Your Strength or Dexterity Modifier or take 1d4 Bleed damage
Harvesting Tool - Can be used to give advantage on Survival checks when gathering food or organic materials
Weight: 2
Handling: 1-handed
A lightweight handheld farming tool that can be used to strike targets around their shields and to gather plant materials. Requires finesse to use effectively.
Type |
Damage |
Damage |
Range |
Simple Melee |
1d6 |
Slashing |
Melee |
Weight: 2lbs