Weapon
Uncommon
Mods
Grip
Blade
Special Maneuver
Pointed Thrust - Bypass your opponent's armor by striking a weak point and deal unmitigated 1d8 Piercing damage when you make a successful attack. You cannot use this maneuver again until you have made a normal attack with this weapon.
Two-handed Thrust Attack - Using both hands to attack, deal 3d6 AP II Piercing Damage. You may not perform this maneuver if you have a weapon in any other hand.
Twist the Knife - After making a successful attack with one of the Piercing maneuvers, as a free action, twist the knife and force the target to make a Constitution saving throw against a DC equal to 8 + Your Proficiency Bonus + Your Chosen Ability Modifier. If the target fails the saving throw, they take 1d4 Bleed damage.
Parry - When an opponent attempts to attack you in Melee range, you may draw this weapon if it is in your offhand or in a knife holster to attempt to intercept the attack and use your Reaction. Make an attack roll against the target, if your attack roll beats theirs, you parry the attack and deflect the blow.
Counterattack - On successful parry, if you are wielding a 1-handed melee or ranged weapon in your main hand, you may attempt attack the target that attacked you with it. You may choose to instead perform the Disarming Counter maneuver.
Disarming Counter - On a successful parry, you may attempt to disarm the attacker by forcing them to make a Dexterity saving throw against a DC equal to 8 + Your Proficiency Bonus + Dexterity or Strength Modifier. If they fail, then their weapon is knocked out of their hand 10 feet in a straight line away from you. You may choose to instead perform the Counterattack maneuver.
Special Properties
Armor Piercing I
Light - Allows for an attack as a bonus action if this weapon is held in your offhand
Finesse - Can use either your Dexterity Modifier or Strength Modifier when making attacks
Hemhorraging - Targets struck must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Dexterity or Strength Bonus or take 1d4 Bleed damage
Multiple Attack Types - Allows usage of either Piercing or Slashing damage
Weight: 2
Handling: 1-handed
The natural progression of knives designed specifically for warfare, the Combat Knife can be used in close quarters to disarm opponents, stab them, and even used as a tool. It is most often a last resort weapon, though. Can be paired with a sidearm to be used with a Bonus Action.
Type |
Damage |
Damage |
Range |
Simple Melee |
2d6 |
Slashing |
Melee |
Weight: 0.75lbs