Weapon
Common
Mods
Grip
Haft
Point
Special Maneuvers
Lunging Thrust - Step forward 5 feet to make an attack against an opponent within 10 feet of you and return to where you were standing without using movement or provoking opportunity attacks. This maneuver can be performed once per turn.
Blunt Strike - As a Bonus Action, make a sweeping attack with the blunt end for 1d4 AP II Bludgeoning damage. Once you have used this maneuver, you must wait until after the end of your next turn before you can use it again.
Flurry of Strikes - As an attack while the weapon is held in both hands, make a number of melee attacks equal to your Dexterity modifier for 1d4 AP II Piercing damage each. You may choose to attack one target or as many targets as you can make attacks with that are in range. Once you have used this maneuver, you must wait until after the end of your next turn before you can use it again.
Sweeping Attack - As an attack while the weapon is held in both hands, make a sweeping attack with the bladed tip of the spear, dealing 1d6 AP I Slashing Damage to two targets within 5 feet of you. You must make an attack roll for each target.
Special Properties
Armor Piercing III
Finesse
Thrown
Versatile
Weight: 4
Handling: Versatile (1-handed or 2-handed)
A weapon often fitted with a sharp metal tip that can be used to hit opponents from further away when held with both hands. Has lots of modification options.
Type |
Damage |
Damage |
Range |
Simple Melee |
1d10 (2-handed), 1d8 (1-handed) |
Piercing |
20/60 |
Weight: 4lbs