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Slugger Club

Weapon

Uncommon

Mods
  • Grip
  • Head
  • Accessories
  •   Special Maneuvers
  • Targeted Strike: Choose a body part to target when making an attack. Once you have used this maneuver, you cannot use it again until you make a normal attack.

  • Arms - Target must make a Constitution saving throw against a DC Equal to 8 + Your Proficiency Bonus + Strength Modifier or be unable to attack on its next turn.
    Head - Strike the target's head with Armor Piercing III and the target will be knocked 5 feet to the left or right.
    Legs - Target must make a Constitution saving throw against a DC Equal to 8 + Your Proficiency Bonus + Strength Modifier or be knocked down.     Special Properties
  • Armor Piercing II
  • Blunt Instrument - Deals Double Poise Damage
  • Staggering - Prevents targets from taking Reactions upon successful attacks
  •   Weight: 2.5   Handling: Versatile (1-handed or 2-handed)

    A versatile blunt weapon made of a lightweight alloy, originally built for sport, the slugger club is now primarily used for bludgeoning enemies. It can sport a wide variety of attachments that allow it to inflict additional status effects.

    Type Damage Damage Range
    Simple Melee 2d6 (2-handed), 1d8 (1-handed) None


    Weight: 2.5lbs


    Created by

    Vaskadar.

    Statblock Type

    Item

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