Weapon
Varies
Mods
Grip
Head
Special Maneuvers
Targeted Strike: Choose a body part to target when making an attack
Arms - Target must make a Constitution saving throw against a DC Equal to 8 + Your Proficiency Bonus + Strength Modifier or be unable to attack on its next turn
Head - Strike the target's head with Armor Piercing III
Legs - Target must make a Constitution saving throw against a DC Equal to 8 + Your Proficiency Bonus + Strength Modifier or take quadruple poise damage
Special Properties:
Armor Piercing II
Blunt Instrument - Deals Double Poise Damage
Staggering - Prevents targets from taking Reactions upon successful attacks until the start of the user's next turn
Weight: 5
Handling: Versatile (1-handed or 2-handed)
A crude weapon fashioned out of pipes and other metal parts, the makeshift pipe club can still pose a threat in capable hands.
Type |
Damage |
Damage |
Range |
Simple Melee |
2d4 (2-handed), 1d4 (1-handed) |
Bludgeoning |
Melee |
Weight: 5lbs