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Envahir P-57 Handgun

Adventuring Gear

Rare

Mods
  • Pistol Barrel
  • Small Sight
  • Pistol Slide
  • Magazine
  • Brace
  • Accessories
  •   Magazine Size: 20 (each D6 counts as one shot) (Doubled if one is carried in each hand)   Cartridge: Pistol   Special Maneuvers
  • Precision Shooting - hold the weapon with both hands to increase chance to hit, +5 to hit as an attack (must be held with both hands, no offhand)
  • Half Burst - Fire 2 shots instead of 5 with a +3 bonus to hit as an attack, stacks with Precision Shooting
  • Rapid Shooting - If matching weapons are dual-wielded, fire two bursts instead of one with a negative modifier of -9 to hit as an attack. If successful, roll burst damage twice. Once you have used this maneuver, you may use it again after the end of your next turn.
  • Trickshot - Designate a specific body part to hit as an attack and deal specific conditions to the target (must be held with both hands, no offhand), you may perform this maneuver once per short or long rest.

  • Torso: The target must make a Constitution Saving Throw against a DC13 or be dazed
    Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
    Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn     Special Properties:
  • Armor Piercing II
  • CQC - Bonus of +5 to hit if between 20 and 10 feet of the target while not dual-wielded, no disadvantage if target is in melee range
  •   Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload and not drop the magazine. If dual-wielded, both a bonus action and an action must be taken to reload.   Jamming: On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam   Handling: 1-handed

    A late Envahir design, partnered with the development of the P-48, the P-57 uses the same proprietary cartridge that is light on recoil, high on velocity, and is capable of piercing armor. It fires an armor-piercing hardpoint round that was originally developed for counter-terror and secret service work as terror groups were starting to obtain more advanced body armor.

    Type Damage Damage Range
    Simple Ranged 4d6 (Burst), 2d6 (Half Burst), 1d6 (Single Shot) None 60/120


    Weight: 1.5lbs


    Created by

    Vaskadar.

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