Firearm
Uncommon
Mods
Pistol Barrel
Small Sight
Pistol Slide
Gas System
Magazine
Brace
Accessories (No Suppressors)
Magazine Size: 8 (each D10 counts as one shot) (Doubled if one is carried in each hand)
Cartridge: Pistol
Special Maneuvers
Precision Shooting - hold the weapon with both hands to increase chance to hit, +4 to hit as an attack (must be held with both hands, no offhand)
Rapid Shooting - If matching weapons are dual-wielded, fire two bursts instead of one with a negative modifier of -6 to hit as an attack. If successful, roll burst damage twice. Once you have used this maneuver, you may use it again after the end of your next turn.
Trickshot - Designate a specific body part to hit as an attack and deal specific conditions to the target (must be held with both hands, no offhand), you may perform this maneuver once per short or long rest.
Torso: The target must make a Constitution Saving Throw against a DC13 or be dazed
Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn
Special Properties
CQC - +3 bonus to hit if between 20 and 10 feet of the target while not dual-wielded, no disadvantage if target is in melee range
High Powered Rounds - +1 Damage for each damage dice in an attack
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload and not drop the magazine. If dual-wielded, both a bonus action and a full action must be taken to reload.
Jamming: On a critical failure, roll a 1D12, if it lands on a 1, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Handling: 1-handed
A Kikongo design, the KDI Dust Hawk-50 uses a gas blowback system which allows it to fire more powerful rounds normally only found in magnum revolvers. It uses polygonal rifling in its barrel which allows it to also fire slightly further than most others in its class. The pressure from the .50 cal pistol cartridge prevents it from reasonably being able to accommodate a suppressor.
Type |
Damage |
Damage |
Range |
Simple Ranged |
2d10 +2 (Burst) 1d10 +1(Single Shot) |
Piercing |
90/135 |
Weight: 4lbs