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Steps of the Siege Master

Adventuring Gear

Legendary

All totals are equal to the max amount



Trebuchet : The path of the Siege Master leads one in a direction of pure destruction. Nothing remains in a Siege Masters path for long. The gains the "Hold" & "Release" Abilities, as well as the "Wrecking Ball" Passive.
Hold: The user, as a bonus action, Expends all of their movement for the turn to charge their next sprint or jump, and may do this a number of times equal to their character level. Movement stored is equal to dash speed. While Hold is active, the users gains 1d4 temporary Hit points each time they store movement speed.

Release: The user, as an action, expends all saved movement and launches themselves into the air. The distance is equal to 1.25x the total amount of movement that had been stored this way. The force of the launch does 1d6 force damage in the area of its origin.

Wrecking BallThe users body becomes imbued with the power of destruction. The user permenantly takes half as much falling damage, but increases the maximum falling damage they can recieve up to a total of 40d6. The user also creates a crater at their landing point dealing damage equal to the amount reduced in a radius equal to 1/3rd the total damage.

Ballista :


Weight: 1.5 lb


Created by

Kiyomo.

Statblock Type

Item

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