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Chains of Loriast

Spellcasting Focus

Legendary Requires Attunement

"My chosen are granted that which offers a semblence of control. Of order. Use it to save those that stray. Or strike down those that deserve the end."
— Loriast, Mother of Vampires



Vampiric Chains : Intricate links of detailed metal create the five rings, bracelet, and connecting chains, of Loriasts gift. The user gains the "Locked Down" & "Blood/Bond" Ability, as well as the passive ability "Chains of Heroic Memories".
Locked Down: Ethereal chains fire from the hand of the user, surrounding and constricting a small-to-medium sized creature. The target creature must succeed on a Charisma Saving throw or become Paralyzed and wrapped in chains, knocking them prone if able. Creatures suffering from this effect may make a Charisma Saving Throw at the End of their turn to attempt to break free of the effects. A DC 10 Strength Check is required to break the chains.

Blood/Bond: Once per day, the user may choose a target creature within range. If the creature is an Ally, the spell grants the user and the target the ability to heal 1d4 on each successful hit. if the Creature is an enemy, the spell causes an additional 1d4 necrotic damage to be dealt on any successful hit.

Chains of Heroic Memories: The chains, rings, and bracelet of Loriast remember the foes that have been fought and provide a +1 to AC against any foe previously killed while wearing the chains.

Prison of the Night : The user gains control over the very essence of night itself. The chains adopt a darker, more pitch color and seems to pull the very light from around it. The user gains the "Shadow Step" & "Call of the Night" Ability, and the passive "Vapmiric Sight".
Shadow Step: The users shadow seems to lengthen and trail behind every step a little longer than normal. As an action, the user may slip into the shadows, granting them advantage on any stealth checks. Once in the shadows, the user may expend a spell slot to shift from one shadow to any shadow they sense within 300ft.

Call of the NightAs an action and at the expense of a spell slot, the user may summon the shadows in a 200ft area to combine in an area, shrouding it in complete magical darkness in a 30ft radius. As a bonus action, the user may shift the location of the shadows and reform them to any shape.

Vampiric Sight:As the bond with the chains grows, the user begins to connect with their vampiric pact. The user gains the ability to see through all darkness, magical darkness, and can sense shadows. They also gain the ability to sense living creatures withing 100ft.

Symphony of the Night : The music of the veins, the very essence of feeding, lights upon the ears of the user. It imparts to them the secrets of the chains and how they've had to adapt and overcome dangers in the world. The user gains the "Belmont Whip" Ability, as well as the passive "Helsing Insight".
Belmont Whip: The user gains the ability to reshape the chains into a 20ft barbed whip with strange engravings, increasing the range of the users attack by 5ft (as well as increasing their opportunity attack range). The whip deals 3d4 slashing damage, and on a successful attack the user can expend a spell slot to trigger Locked Down. The user can expend an action to move the target closer. If the target is a creature under 10% of its maximum health, the creature is killed and the remaining life force is given to the user.
Helsing Insight: The users mind is filled with the whispers of the nights children, gaining the ability to quietly communicate with anyone within a shadow. They also gain the Keen Mind feat, and gains a hidden servant that has the Rumor Gathering Trait.

Servant of the Mother : The Mother grants her children that which may guide, and that which may protect. The user gains the "Protection of the Night" Ability, and an additional +1 to the Users AC.
Protection of the Night:


Weight: 1 lb


Created by

Kiyomo.

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Item

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