Explosive
Uncommon
This explosive can be easily activated and discharged. As a bonus action, you can prime one grenade and it will explode at the end of the round for 22(4d10) fire damage(DC 15 dex save for half). Additionally, if you hit a target with the grenade, it will stick to them and they will automatically fail their saving throw against the explosion.A glowing blue ball, with a red light shining in the center. While primed, it gives off a blue mist
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 | Bludgeoning | 20/60 ft |
Cost: 250gp
Weight: 1lb