Soulforged Species in World of Wizard's Peak | World Anvil

Soulforged

The bodies and souls of the citizens of Kirinal, became a necromantic commodity after the Disintegration. From the creation of undead kaiju to a necromancer's draconic transformation, the crying souls of the dead were torn and folded like clay. In his final days on Erathia, the god Anam focused on one last gift to the mortal races, working with his church to create a new race: the soulforged.

The Soul Forge

Mirroring Anam's own creation, millenia before, the The Church of Anam built a soul forge in the City of Amaston using the new magical technologies to build suitable bodies while the clerics channeled the dead souls of Kirinal into mechanical bodies.

The Foundry can produce one soulforged per day and has been running continuously for almost 200 years. Around 60,000 souls out of the half million lost in Kirinal have been given a second chance at life.

The trials the souls suffered scoured them clean of memories, but sometimes flashes of their past lives and personalities shine through.

Restoring the Undead

Over the years, another purpose for the soulforged creation process was discovered, undead that retain any of their souls can also be re-forged and converted into living constructs. As with the souls of Kirinal, the process removes their memories, but the souls of reforged undead also have a second chance at life.

Recovering undead souls is a secondary priority for the church. Undead captured by Ghost Hunters are stored near the Soul Forge in the Soul Storage Spire until the day of their rebirth.

Life as Soulforged

Upon their rebirth, each soulforged is printed with their number, in order of their creation. Many soulforged use their number as their name for their entire lives. 1 works in the Foundry to this day assisting in the re-birth of their siblings. The first thing that every soulforged remembers is a perfect white face carved from marble with the Number 1 printed on it's forehead and the words, "Welcome back."

Most soulforged awaken as adult mortals. They spend the next 5 years in Amaston going through orientation and education before going through the Ceremony of Release, when they can choose to do whatever they wish with their new mortal life.

Appearance

The soulforged are built following the same processes as the warforged of other worlds. Their faces are marble masks.

Soulforged are encouraged to experiment with genders and appearances before their Ceremony of Release, when they are encouraged to choose a name and an identity. Some soulforged choose another race/culture to emulate. There are enclaves of warforged, in all nations that accept them, who alter their appearances and their masks to blend in as much as possible. Others embrace their status as a brand new race, removing their masks totally and not wearing clothing.

Naming

When they are reborn through the Ceremony of Release, soulforged are referred to by their number. At the Ceremony they can choose a new name. A significant number choose to keep just their number as their name.

Ceremony of Release

Every year, on the 25th of Nar, the Soulforged hold the Ceremony of Release. All the soulforged born within the 5th previous calendar year are considered adults and make their Three Declarations: Identity. Gender. Purpose.


Soulforged

Ability Score Increase +2 Con, +1 Any
Size Medium
Speed 30

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can’t be removed from your body against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages. You can speak, read, and write Common and one other language of your choice.


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Cover image: by Chris L
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