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PHB, Tasha's Cauldron of Everything, Tal'Dorei Campaign Setting Reborn, Xanathar's Guide to Everything, Cisum House Rules, Deep Magic Vol 1., Deep Magic Vol 2

Bard

Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.

You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.

If playing using achievements and milestones, selecting this class duirng character creation grants the player the achievement "The Entertainer".

hit dice: 1d8 per bard level
hit points at 1st level: 8 + your Constitution modifier
hit points at higher levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st
armor proficiencies: Light armor
weapon proficiencies: Simple weapons, hand crossbows, longswords, rapiers, shortswords
tools: Three musical instruments of your choice
saving throws: Dexterity, Charisma
skills: Choose any three
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a rapier, (b) a longsword, or (c) any simple weapon

  • (a) a diplomat's pack or (b) an entertainer's pack

  • (a) a lute or (b) any other musical instrument

  • Leather armor and a dagger

spellcasting:

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.

Cantrips

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

Spell Slots

The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot.

Spells Known of 1st Level and Higher

You know four 1st-level spells of your choice from the bard spell list. The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
 

Ritual Casting

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

Spellcasting Focus

You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells.

class features:

Music in the Veins

As a native of Cisum, you gain access to a bonus Level 1 spell. This spell does not count against the number of Known Spells from the Bard table. When utilizing the Cisum house rules for a half-race not listed below, make a percentile roll. A roll of 1-50 grants the racial spell of the mother. A roll of 51-100 grants the racial spell of the father.

Bardic Inspiration

You can inspire others through stirring words or music. To do so, use your bonus action on your turn to choose one creature other than your self within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 and 10th level, and a d12 at 15th level.

Jack of All Trades

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of a short rest by spending one or more Hit Dice, each of those creatures gains and extra 1d6 hit points. The extra hit points increases to 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 17th level.

Bard College

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed below. Your choice grants you features at 3rd, 6th, and 14th levels.

Expertise

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. Choose another two skill proficiencies at 10th level.

Ability Score Improvement

At 4th, 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, an ability score can't be increased above 20 using this feature.

Font of Inspiration

Beginning when you reach 5th level, you regain all expended uses of Bardic Inspiration when you finish a short or long rest.

Countercharm

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

Magical Secrets

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. You learn two additional spells from any class at 14th and 18th levels.

Superior Inspiration

At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

LevelProficiency BonusFeaturesCantrips knownSpells known1st2nd3rd4th5th6th7th8th9th
1st
+2
Spellcasting, Bardic Inspiration (d6)
2
4
2--------
2nd
+2
Jack of All Trades, Song of Rest (d6)
2
5
3--------
3rd
+2
Bard College, Expertise
2
6
42-------
4th
+2
Ability Score Improvement
3
7
43-------
5th
+3
Bardic Inspiration (d8), Font of Inspiration
3
8
432------
6th
+3
Countercharm, Bard College feature
3
9
433------
7th
+3
-
3
10
4331-----
8th
+3
Ability Score Improvement
3
11
4332-----
9th
+4
Song of Rest (d8)
3
12
43331----
10th
+4
Bardic Inspiration (d10), Expertise, Magical Secrets
4
14
43332----
11th
+4
-
4
15
433321---
12th
+4
Ability Score Improvement
4
15
433321---
13th
+5
Song of Rest (d10)
4
16
4333211--
14th
+5
Magical Secrets, Bard College feature
4
18
4333211--
15th
+5
Bardic Inspiration (d12)
4
19
43332111-
16th
+5
Ability Score Improvement
4
19
43332111-
17th
+6
Song of Rest (d12)
4
20
433321111
18th
+6
Magical Secrets
4
22
433331111
19th
+6
Ability Score Improvement
4
22
433332111
20th
+6
Superior Inspiration
4
22
433332211

Created by

ColTigh128.

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Class Features

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