Remove these ads. Join the Worldbuilders Guild

Thorny

Medium plant, neutral
Armor Class 14
Hit Points 27 (5d8+5) 5d8+5
Speed 30ft

STR
13 +1
DEX
12 +1
CON
13 +1
INT
2 -4
WIS
10 0
CHA
6 -2

Skills Perception +4, Stealth +3
Damage Resistances lightning, piercing
Senses darkvision 60 ft.
Challenge 1 (200 XP)


Plant Camouflage. The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.   Regeneration. The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate.


Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6+1) piercing damage.


 

Created by

opticalcite.

Statblock Type

Monster / Creature

Link/Embed