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Civilization WIP

so basically.... have you ever played total war warhammer, starcraft, or warcraft. basically that. you are essentially the hero/champion but also control the base.
hit dice: d10
hit points at 1st level: 10+con mod
hit points at higher levels: d10+con or 6+con
armor proficiencies: Any 3 armors
weapon proficiencies: any 5 weapons
tools: 1 artisans tool of choice
saving throws: Con and one other of your choice.
skills: any 3 of choice
starting equipment:
240gp
spellcasting:
class features:

Workers -

starting at level 1, you control 2 workers. these workers have 14 AC and 7 hitpoints. you can use these workers to gather resources specific to this class that all class features will cost to use/make. these resources are as Follows. Wood, Metal, and Money. over the course of a day, a worker can cut down one tree (the amount of wood is determined by the size (small = 15, medium = 25, large = 50, Huge = 75, Gargantuan = 200)). your workers can only gather metal if you send them into a cave or have them start digging. they can mine metal at a rate of 1 node per day each. (1 node of metal gives an amount determined by its size. small = 5, medium = 15, large = 25, huge = 50, and gargantuan is 100). your workers can earn money by going on adventures, or working jobs in a nearby town (this is at DMs discretion how much you make.) you can regrow trees, and how long they take to regrow is at DMs discretion. these resources are deposited at your HQ. you can make a number of workers each day equal to your half your prof bonus (rounded down) this takes 50 wood and 10 gold pieces per worker. you can have a max number of workers equal to your twice your prof for each HQ you have. workers cannot fight in combat.  

HQ Deployment -

starting at level 1, over the course of a day, one worker can set up an HQ. your HQ and whole civilization is determined by the race you pick. for instance an orcs structures may be more primitive than a humans. all workers or other units you create are the same races that you picked to begin with. unless DM deems otherwise. you can only deploy 1 HQ for free. for every HQ after the first it takes 4,000 of each of the 3 resources. as long as you have an HQ deployed, you can see from the perspective of all of your created units as though you were them and communicate with as well as control all of them. your HQ has a number of hitpoints equal to 50 x your level.

Resources -

starting at level 1, your workers get Wood, Metal, and Money for you. all of your resources are shared between HQs and can be expended to build structures obtained at later levels.  

Subclass -

starting at level 2, you pick your subclass  

Leveled Units -

starting at level 3, all of your creatures made with this class, except workers, gain 1 player level for every 3 levels in this class. they cannot take this class.
subclass options:

Nomadic -

starting at level 2, all of your structures apart from walls gain a hover speed of 5ft. must hover 5ft above the ground and have chunks of land floating around them that you can stand on. out to 5ft around every building. you cannot construct units, upgrade a structure, or build a structure, while said structure is moving

Militaristic -

starting at level 2, your workers can construct barracks. these barracks take 300 wood, 15 metal, and 30 gold pieces to build. each barracks can make one warrior per day (4x player level health. and can allot the following stats however youd like, but must be same for all warriors (15, 14, 12, 12, 10, 8)) the warriors have a longbow, 20 arrows, and a longsword. all of which they are prof with. you can command a max number of these in combat at a time equal to half your prof bonus rounded up. (or all of them if the combat is happening within 50ft of a structure built by one of this classes features). to make a warrior it takes 100 wood, 10 metal, and 10 money/gold pieces. when a warrior is reduced to 0 hitpoints, it along with all nonmagical items its carrying are disintegrated. (all warriors are the same race as you.)

Economic -

starting at level 2, the amount of workers you can hold at once is doubled, and you can add your INT mod to the amount of workers you can make each day   starting at level 5, you can build turrets, your DM determines how advanced they are, but regardless they share the same stats. a turret takes 250 wood, 20 metal, and 50 money/gold to build, and builds over the course of 2 days (requires 2 workers to build over the course of the 2 days). a turret does 1d4+1 damage, and has a +4 to hit. you can upgrade a turrets accuracy or damage each time you upgrade a turret you can choose to increases its to hit bonus by 1, or its damage by 1. it costs 100 wood, 10 gold, and 1 worker for 1 day. each upgrade after that costs 50 wood, 10 metal, and 10 gold more than the last upgrade. turret upgrade cost is only in regard to the individual turret being upgraded (turrets have 4 health x their level. and can make 1 attack per round for every 5 levels it has)   starting at level 11, you no longer require workers to Build/Upgrade structures   starting at level 17, you can build barrier tower(force field or magic barrier, can flavor however.). this barrier costs 400 metal, and 2000 wood to build. the structure erects a large barrier in a 300ft radius centered on the barrier tower. this barrier has 100x your player level health and an AC of 1. a creature that makes physical contact with the barrier takes 1d4 lightning damage and is pushed back 5ft. only creatures you choose can pass through the barrier. if the field is reduced to 0 hitpoints the barrier tower is destroyed. it regains hit points equal to your level over the course of a day as long as it has not taken damage in that time. projectiles cannot pass through the barrier (this includes but is not limited to Arrows, fireballs, cannonballs, burning hands, lightning bolts, etc). you cannot put up a barrier tower within 650ft of another barrier tower.   starting at level 20, all of your workers gain juggernaut armor. this makes their AC 20, gives them an additional 50 hit points, allows them to make attacks with a shortsword that have a +9 to hit and +3 go damage. your workers may only attack creatures within 1,000ft of your home base.
LevelAbilities
1Resources, HQ Deployment, Workers
2Subclass
3Leveled Units
4Feat or ASI
5Subclass Feature
6Wall
7
8
9
10
11Subclass Feature
12
13
14
15
16
17Subclass Feature
18
19
20Subclass Feature

Created by

Spectre0458.

Statblock Type

Class Features

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