The unsung hero, the rock that always has your back
This class has only 7 levels. It's meant to be multiclassed into, with requirements wis 13
hit dice:
d8
hit points at 1st level:
8+ Con mod
hit points at higher levels:
d8 + con mod
armor proficiencies:
-
weapon proficiencies:
-
tools:
First aid kit, herb kit
saving throws:
Wisdom or Int, Charisma
skills:
Medicine, and two from: animal handling, deception, insight, intimidation, investigation, nature, perception, performance, persuasion
starting equipment:
Leather or cloth armor
Medicine kit (includes some sort of alcohol, bandages, razor sharp knife, surgeon's utensils, )
A large wooden shield or a herbal kit
A fully functional knife
20 gp and 10 ration of food or a shortbow with 20 arrows and a sleeping bag
spellcasting:
Chose intelligence or wisdom as your medicine score. Note that I have swapped Arcana for anatomy (int), and religion for technology(int).
class features:
War-med: At level 1, As an action you may start treating a wounded ally mid battle. Patients speed reduces to 0 while healing him. For each turn you pass treating, the patient acquires (patients con mod)*(medicine mod) temporary hitpoints, with a limit of half hpmax hitpoints given per pc per battle. All temporary hitpoints will be lost after fighting. Also, the patient shall start losing (10-patients con mod) hitpoints after (war-med's prof. b.) turns, until the patients loses all the temp hp. You may not use a first aid kit if the dm says it makes sense
Certain hands: At level 1, People feel better when they feel your touch. As an action, with a charisma roll dc (20-medic level) you can insta-calm any friendly or neutral creature, and stabilize them if unconscious. You are profficient in those rolls
Certain hands II: At level 5 You can now do that with a bonus action
Goodwill Power: At level 4, attacks against you while healing patients have no advantage
Peacemaker: At level 6, Advantage on every roll that seeks to avoid conflict
subclass options:
level | Feature |
---|
1 | Certain hands, Warmedic |
2 | Proficiency bonus +1, |
3 | Ability score improvements |
4 | Goodwill Power |
5 | Certain hands II |
6 | Peacemaker |
7 | Proficiency Bonus +1, ability scores improvement |