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Leale Velas

Medium Elfa (Drow, Any

Armor Class 18 (sudded leather)
Hit Points 80 (10d8 + 30)
Speed: 40 ft

STR

10
( +0 )

DEX

20
( +5 )

CON

14
( +2 )

INT

12
( +1 )

WIS

14
( +2 )

CHA

8
( -1 )

Saving Throws Str +4, Dex +9
Skills Acrobatics +9, Insight +6, Nature +5, Perception +6, Stealth +9, Survival +6
Senses Passive Perception 16, darkvision 120ft.
Languages Common, Elvish, Undercommon, Abyssal
Challenge Rating 11
Proficiency Bonus +4

Spellcasting. Leale is a 11th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Leale has the following ranger spells prepared:
1st level (4 slots): fog cloud, faerie fire, protection from evil and good, zephyr strike
2nd level (3 slots): misty step, pass without a trace, hail of thorns
3rd level (3 slots): haste, lightning arrow, protection from energy


Fey Ancestry. Leale has advantage on Saving Throws against being Charmed, and magic can't put the drow to sleep.   Innate Spellcasting. Leale's Spellcasting ability is Charisma (spell save DC 11). It can innately cast the following Spells, requiring no material components:
At will: Dancing lights
1/day each: Darkness, Faerie Fire   Sunlight Sensitivity. While in sunlight, Leale has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Favored Enemy. Leale has significant experience studying, Tracking, hunting, and even talking to fiends. She has advantage on Wisdom (Survival) checks to track fiends, as well as on Intelligence checks to recall information about them.   Natural Explorer. Leale is particularly familiar with Underdark, Avernus and the Shadowfell and is adept at traveling and surviving in such regions. When she makes an Intelligence or Wisdom check related to her Favored terrain, her Proficiency Bonus is doubled if she is using a skill that she's proficient in. While traveling for an hour or more in her Favored terrain, she gains the following benefits:

  • Difficult Terrain doesn't slow her group's Travel.
  • Her group can't become lost except by magical means.
  • Even when she is engaged in another Activity While Traveling (such as Foraging, navigating, or tracking), she remains alert to danger.
  • If she is traveling alone, she can move stealthily at a normal pace.
  • When she Forage, she finds twice as much food as she normally would.
  • While Tracking other Creatures, she also learns their exact number, their sizes, and how long ago they passed through the area.
  Fighting Style (Defense). While you are wearing armor, you gain a +1 bonus to AC.   Primeval Awareness. Leale can use her action and expend one Ranger spell slot to focus her awareness on the region around her. For 1 minute per level of the spell slot you expend, she can sense whether the following types of Creatures are present within 1 mile of her (or within up to 6 miles if she is in her Favored terrain): Aberrations, Celestials, Dragons, Elementals, fey, Fiends, and Undead. This feature doesn't reveal the creatures' Location or number.   Land's Stride. Moving through nonmagical Difficult Terrain costs Leale no extra Movement. She can also pass through nonmagical Plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, she has advantage on Saving Throws against Plants that are magically created or manipulated to impede Movement, such those created by the Entangle spell.   Hide in Plain Sight. Laele can spend 1 minute creating camouflage for herself. She must have access to fresh mud, dirt, Plants, soot, and other naturally occurring materials with which to create her camouflage.
Once she is camouflaged in this way, she can try to hide by pressing herself up against a solid surface, such as a tree or wall, that is at least as tall and wide as she is. She gain a +10 bonus to Dexterity (Stealth) checks as long as she remains there without moving or taking Actions. Once she moves or take an action or a Reaction, she must camouflage herself again to gain this benefit.   Detect Portal. Leale has the ability to magically sense the presence of a planar portal. As an action, she detects the distance and direction to the closest planar portal within 1 mile of her. Once she use this feature, she can't use it again until she finishes a short or long rest.   Planar Warrior. Leale knows how to draw on the energy of the multiverse to augment her attacks.
As a bonus action, she can choose one creature she can see within 30 feet of her. The next time she hits that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 2d8 force damage from the attack.   Ethereal Step. Leale knows how to step through the Ethereal Plane. As a bonus action on her turn, she can cast the Etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn. Once she use this feature, she can’t use it again until you finish a short or long rest.   Distant Strike. Leale has the ability to pass between the planes in a blink of an eye. When she uses the Attack action, she can teleport up to 10 feet before each attack to an unoccupied space she can see. If she attacks at least two different creatures with the action, she can make one additional attack with it against a third creature.

Actions

Multiattack. Leale can make two melee or ranged attacks on her turn.   Shortsword. Melee Weapon Attack:+9, Reach 5 ft, one target Hit: 10 (1d6+5) piercing damage   Longbow. Melee Weapon Attack:+9, Range 150/600 ft, one target Hit: 10 (1d8+5) piercing damage


Created by

Carechio.

Statblock Type

NPC Sheet

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