Arceiron Campaign Setting / Homebrew
Bird Of Burden: The axe beak counts as Huge when determining its carrying capacity and the weight it can push, drag or lift. (Un)flappable: Axe beaks project unyielding confidence (which collapses catastrophically). The axe beak has advantage on saving throws made against becoming frightened, however if the axe beak is frightened at the start of its turn it gains 5 extra ferocity and goes into Rampage automatically.
Bite (Signature Attack). Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB slashing damage 1st Level: Violent Attack (2 Ferocity). The axe beak makes a signature attack. On a hit, the attack deals an extra PB damage, and the axe beak can move the target 5 feet in any direction. 3rd Level: Fly Kick (5 Ferocity). The axe beak moves up to its speed and makes a signature attack against a creature, if the attack hits and the target is Huge or smaller it must succeed a DC 10 plus PB Strength saving throw or fall prone. 5th Level: The Might Squack (8 Ferocity). The axe beak squacks ferociously becoming resistant to all damage until the end of its turn. It may move up to half its speed and make a signature attack at the end of its movement. Its rider may use their reaction to make one attack against the same target.
Mess with the Axe and you get the Beak (1/Short Rest). As a reaction to being hit with a weapon attack the axe beak may make a signature attack against the attacker.