Medium Human, Comandante dos Punhos Flamejantes, Any
Special Equipment. Ulder has a plate armor +2, a shield +2 and a longsword flame tongue. Fighting Style (Defense). While you are wearing armor, you gain a +1 bonus to AC. Second Wind. On his turn, Ulder can uses a Bonus Action to regain Hit Points equal to 1d10+11. Once he uses this feature, he must finishes a short or Long Rest before he can uses it again. Action Surge. Ulder can push himself beyond his normal limits for a moment. On his turn, he can take one additional action on top of his regular action and a possible Bonus Action. Once he uses this feature, he must finishes a short or Long Rest before he can use it again. Indomitable. Ulder can reroll a saving throw that he fails. If he does so, he must uses the new roll, and he can't uses this feature again until he finishes a Long Rest.
Multiattack. Ulder makes three melee attacks, only one of which can be with his shield. Longsword Flame Tongue (One-Handed). Melee Weapon Weapon Attack: +8, Range 5 ft, one target Hit: 9 (1d8+4) Slashing + 8 (2d6) fire damage Longsword Flame Tongue (Two-Handed). Melee Weapon Weapon Attack: +8, Range 5 ft, one target Hit: 10 (1d10+4) slashing + 8 (2d6) fire damage Shield +2. Melee Weapon Attack: +10, Reach 5 ft, one target Hit: 10 (1d6+4+2) bludgeoning damage Ulder pushes the target 5 feet away from him. Ulder then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Ulder, the target provokes an opportunity attack from that creature.
Guardian Strike. If an enemy within 5 feet of Ulder attacks a target other than him, Ulder can make a melee attack against that enemy.