Divebomb: If Guromatsu moves at least 30ft in a straight line and then hits with a peck attack, add 35 piercing damage and the target must succeed on a DC 16 Constitution Saving Throw or suffer the special condition Bleeding. (At the beginning of a bleeding creature's turn, they take 1d6 bleeding damage and their hit point maximum is reduced by the same amount, this reduction lasts until the creature completes a long rest. A creature will stop bleeding when they heal any amount of hit points)
Peck: +8 to hit, 10ft reach, 3d8+4 piercing Summon Insect Swarms(Recharge 6): Guromatsu envelopes a 40ft radius circle in dense fog(Heavily Obscured), in which 1d4 Swarms of Insects appear and attack any creature they find. The Fog lasts until all of the Swarms of Insects die. Creatures that take damage within this fog must succeed a DC 15 Constitution Saving throw or suffer the Curse of Swarms(Swarms of Insects appear and attack whenever the creature tries to take a short or long rest. One appears for each affected creature. This curse can be removed by the remove curse spell, or by killing a creature with an attack that does at least 20 damage.)