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Battledrive Configuration: Sidhe

Battledrives of the Sidhe configuration are named after an ancient word for the Archfey of the Feywild. These Battledrives hold strange abilities that give unique advantages in battle, and are sent into conflicts as specialists when traditional Configurations are less suitable. While not the fastest nor strongest among the configurations, these Battledrives are often difficult to handle in battle due to their unconventional way of approaching encounters.
hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
class features:
Sidhe Training
At 1st level, when you select this configuration, you gain proficiency with one Ranged Railtech weapon of your choice.
Finvarra
At 1st level, you may take on a form reminiscent of the Fairy King of the Dead. While in this form, you gain 5 feet of movement speed, advantage on stealth checks and death saving throws.
At 18th level, this ability improves and you gain an aura that causes 1d8 necrotic damage to adjacent hostile creatures.
Una
At 8th level, you may take on a form reminiscent of the Fairy Queen of Lost Souls. While in this form, you and allies within 5 feet of you heal 5 hit points at the start of each of your turns, as long as you have more than 0 hit points. Additionally, gain a flying speed of 15 feet.
At 18th level, this ability improves and your healing effect doubles in hit points and range. Your flying speed becomes 30, and you may stabilize a dying creature within 10 feet of you.  
Titania
At 13th level, you may take on a form reminiscent of the Fairy Queen of Trickery. While in this form, you may project up to three holograms that copy your appearance and movement within 15 feet of you. You may, as an action, select a target to afflict with nanites using a ranged weapon attack. If you are successful, grant the target up to two of the following effects for 1d6 rounds:
  • Invisibility
  • Blindness
  • Deafness
  • Silence
  • Paralyzed
  • Burning
You may use this attack a number of times equal to your constitution modifier, regaining expended uses after a long rest.
At 18th level, this ability improves. You gain an additional two holograms, and an enemy you attack is treated as flanked so long as you and at least one hologram are adjacent to them. Additionally, when you are successful in your nanite affliction attack, you may grant your target three of the listed effects.
Oberon
At 18th level, you may take on a form reminiscent of the Fairy King of Power. While in this form, you and allies nearby gain advantage on all Strength, Dexterity, and Constitution skill checks and saving throws. You deal an additional 1d10 lightning damage with any weapon, and gain a Retaliate reaction. When an enemy successfully hits you with an attack, make a ranged weapon attack. On a successful hit, your biosuit sends out a cloud of nanites that slam the creature, knocking them 1d8 x 5 feet into the air and dealing 10 points of force damage.
Additionally, abilities granted by this subclass improve as detailed in their descriptions.
subclass options:

Created by

Ticklesthegamemaster.

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Class Features

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