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DnD 5e

Deck of Illusions

Wondrous Item Magical deck Uncommon

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.   The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.   An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.   The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again.   Playing Card Illusion   Ace of hearts: Red dragon   King of hearts: Knight and four guards   Queen of hearts: Succubus or incubus   Jack of hearts: Druid   Ten of hearts: Cloud giant   Nine of hearts: Ettin   Eight of hearts: Bugbear   Two of hearts: Goblin   Ace of diamonds: Beholder   King of diamonds: Archmage and mage apprentice   Queen of diamonds: Night hag   Jack of diamonds: Assassin   Ten of diamonds: Fire giant   Nine of diamonds: Ogre mage   Eight of diamonds: Gnoll   Two of diamonds: Kobold   Ace of spades: Lich   King of spades: Priest and two acolytes   Queen of spades: Medusa   Jack of spades: Veteran   Ten of spades: Frost giant   Nine of spades: Troll   Eight of spades: Hobgoblin   Two of spades: Goblin   Ace of clubs: Iron golem   King of clubs: Bandit captain and three bandits   Queen of clubs: Erinyes   Jack of clubs: Berserker   Ten of clubs: Hill giant   Nine of clubs: Ogre   Eight of clubs: Orc   Two of clubs: Kobold   Jokers (2): You (the deck’s owner)


 

Created by

Laird Trolle.

Statblock Type

Item

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