Wizards who practice Soul Sculpting dedicate themselves to the thorough examination, understanding, and merging with other creatures to enhance their own power.
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spellcasting:
class features:
Dissect Soul
Beginning 2nd level, you gain the ability to spend one Long Rest examining the soul and body of a creature you have recently slain. Upon the completion of this process, you gain knowledge of the creature's racial features, abilities, and weaknesses.
Imbue Quality
Beginning at level 2, you gain the power to spend a Spell Slot to imbue yourself with the physical ability scores and nonmagical natural weapons and armor of a creature you have examined with Dissect Soul, causing your body to morph into a hybrid form between your natural body and that of the creature. This effect lasts for a number of rounds equal to the level of the Spell Slot spent plus your Intelligence Modifier.
Augmented Body
Beginning at level 6, when you use your Imbue Quality feature, when you choose to imbue qualities of a creature that is normally larger than you, your size increases by one category for the duration. This size increase changes to two categories larger at level 10, and three categories larger at level 14. You cannot become larger than is natural for the chosen creature.
Magical Qualities
Beginning at level 10, when you use your Imbue Quality feature, you now gain access to any magical features a selected creature may have, including breath weapons and natural spells and spell like abilities.
Soul Mastery
Beginning at level 14, you gain the ability to use your Imbue Quality feature as a reaction. Additionally, when you use your Imbue Quality feature, if you spent a Spell Slot of 3rd level or higher, you gain access to a creature's Legendary Actions, if it had any, and gain 1 Legendary Action Point if you spent a 3rd level Spell Slot, 2 Legendary Action Points if you spent a 6th level Spell Slot, and 3 Legendary Action Points if you spent a 9th level Spell Slot.
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