Background Feat
At some point in your past, you found yourself in a situation you never thought you’d be in. You had an encounter with the undead. Naturally, for a non-adventurer, you were terrified and in an act of desperation you hefted up a holy symbol and commanded them to begone! To your complete shock, it worked. This Feat gives you the ability to turn undead. Make your check with disadvantage and consider your Cleric level to be (Your Current Level – 3), with a minimum of 1. Once you use this power, you may not use it again until you complete a short or long rest. At Higher Levels As you gain additional levels and have AP to spend, you may spend an additional AP on this Feat to remove the disadvantage condition from your die roll and gain 1 additional use of this power before you need to complete a short or long rest. Game Note: GOD I love horror movies, and of course, in just about every horror movie featuring the undead, you get treated to “that scene” where Random Guy (or Gal) picks up a holy symbol and tries to ward off the undead. Sometimes, it even work! (and other times you get some variant of “You have to have faith for that to work on me!”) – I thought it would be fabulous to give a very limited form of the Cleric’s turn undead ability as a Feat, with the understanding, of course, that the person taking this Feat wouldn’t be able to use any other “Channel Divinity” features – this is mostly a Feat chosen for flavor and RP value.