You train in the art of nen using and mastering your fundamentals to make new techniques that are all to your own creation
hit dice:
1d8
hit points at 1st level:
1d8
hit points at higher levels:
1d6
armor proficiencies:
light, medium, heavy
weapon proficiencies:
simple
tools:
saving throws:
Wisdom, Constitution
skills:
Arcane, Perception, Acrobatics, Athletics, Intimidation, Survival.
starting equipment:
1 Simple Weapon
Studded Leather Armor/Chainmail
5 Gold
spellcasting:
none
class features:
lvl 1:Ten, you cover yourself in a shell of aura you now take 1d6 less damage for the next attack takes 1 nen point and 1 action
Lvl 1:Ren, You unleash your nen rapidly to scare your enemy's, in a 15 foot cone In front of you. Anyone in the cone must roll a Wis save of 10+ your Wis mod. If failed they are now frightened towards you. If they have ten on they auto succeed but louse there ten takes 1 nen point and 1 action
Lvl 1:Zetzu, You conceal your nen inside of you, you gain advantage in stealth checks involving sound and touch for 1 min this costs 1 nen point and 1 action
Lvl 2:Nen Training, all of your nen abilities:
Ten: the damage reduction becomes a 1d8
Ren: the 15 foot cone becomes a 20 foot cone
Zetzu: you are able to do it for 5min
Lvl 2:Sho, you imbue your nen into your weapons give you a +3 to hit as a bonus action this costs 2 nen points and 1 action
Lvl 2:In, any aura you have you can now turn invisible unless someone uses Gyo this costs 1 nen point and 1 reaction
Lvl 2:Gyo, you use your Ren but concentrate In Your eyes giving you a +5 to perception and you can see In costs 1 nen point and 1 reaction
Lvl 3:Nen types, you get too see what nen type you are you get to choose to eather be a enhancer, transmitter, conjurer, emmiter, or a manipulator
Lvl 3:MORE Nen Training,
Ten: you add your class mod every 2 levels to the d8
Ren: it becomes a 30ft half circle In front of you and you can choose 3 to send it at
Zetzu: you gain a +1 with your advantage now
Lvl 3:Ko, you deactivate all of your nen to get a +1d10 damage on your next hit costs 3 nen points and 1 action
Lvl 3:Ken, you reduce the damage of the next attack to 0 costs 6 nen points and 2 actions
Lvl 3:Ryo, you get a +3 to AC and damage that you can split between the 2 of them This lasts 10 min costs 2 nen points and and 1 reaction
Lvl 4:You know it MORE NEN TRAINING,
Ten: you now get a 1d10 for the die
Ren: it now becomes a dc of 13 plus Wis mod
Zetzu: you can now sustain it for 10min
Lvl 4:En, you get better with sensing your surroundings you disperse your nen into a area sensing everything that enters it with it starting at 120 Feet but you louse any nen abilities costs 5 nen points and 2 actions
Lvl 4:ASI
Lvl 5:Master Nen Basics,
Ten: you now add your con mod to the roll
Ren: you can now 5 people in a 60ft radius around you
Zetzu: you can now sustain it for 20 min
Lvl 6:Advanced Sho: you now get a + 5 to hit on your next turn
Lvl 7:Advanced Ko: you now get a +2d10 but your not able to use nen for 1 min
Lvl 8:Advanced Ryo: you get +5 to distribute now
Lvl 8:ASI
Lvl 9:Advanced En: your range I increased to 250 feet
Lvl 10:Ascend Basics: choose one of these 3 options or none
Ten: you louse 10 nen point permanently but you always have ten on
Ren: you louse 10 nen points preeminently but your Ren now stuns the enemy and it's range goes to 120 and you choose who to stun 1 time use and 1 action
Zetzu: you louse 5 nen points preeminently but you are now able to use In on yourself turning you invisible unless they use Gyo 1 time use lasts 1hr and 1 reaction
Lvl 12:ASI
Lvl 16:ASI
Lvl 19:ASI
subclass options:
Nen points: Base+Wis Mod every other level
1:3
2:3
3:4
4:4
5:5
6:5
7:6
8:6
9:7
10:7
11:8
12:8
13:9
14:9
15-20:10
Creation Points:
Lvl 3-10: 1 point
Lvl 10-20: 2 points
1 ASI can turn into 5 points