Age: Xephs age similarly to Humans, reaching maturity around age 16 and living for around 120 years.
Alignment: As a whole, Xephs are tricksters, making them chaotic by nature, but they are rarely malicious, with the race as a whole tending toward good.
Size: Xephs stand about 5 to 5 1/2 feet tall and are slender and graceful, usually weighing about 140 to 180 pounds. Males are typically taller and heavier than females, though not always by much
Darkvision: You can see in dim light within 60 ft of you as if it were bright light and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.
Names: A xeph’s name is granted to her by her parents on their fourth birthday. Most xeph names are used and reused down through the generations. Xephs who travel usually take the name of their city of birth as a second name, a reminder of where they originally began their journey through life.
Male Names: Assim, Bahram, Behrooze, Cyrus, Jamsheed,
Ksathra, Majeed, Mehrdad, Nasim, Shatrevar, Xerxes.
Female Names: Amira, Azar, Cyra, Darya, Jaleh, Marjan,
Narda, Shahin, Soraya, Zenda.
Second (City) Names: Asha, Dareh, Feroz, Kurush, Melchior, Saeed, Val.
Magic Resistance: You have advantage on saving throws against spells and other magic effects
Speed Burst: You can use your natural psionic abilities to boost your speed. Once per long rest, you can double your base walking speed until the end of your turn.
Psionic Senses: You have proficiency in the Perception and Investigation skills
Languages. You can read, write and speak Common and Xeph. Xeph is a flowing, fast, and expressive language with similarities to Sylvan, though using the same script as Common.