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Aspectomancer

a class that uses aura points and auras to buff allies, debuff foes, heal, and damage all who oppose them. this class is a versatile utility class.   two men are fighting in an arena for fame and glory, one in common clothes the other a gladatorial champion. as the gladiator approaches the man he feels a crushing weight on his shoulders, freezing him in his place with utter fear.
hit dice: d10
hit points at 1st level: 10+con
hit points at higher levels: 6+con or d10+con
armor proficiencies: all armor
weapon proficiencies: all weapons
tools:
saving throws: Con and Wis
skills: Pick any two (or one and just have expertise in it)
starting equipment:
Chain Shirt -

a) One martial weapon of choice b) two simple weapons

a) one martial weapon b) two simple weapons

a) diplomts pack b) explorers pack
spellcasting:

This is exclusive to the Caster Subclass

    .the aspectomancer is a con caster, spell save DC 8+con mod+prof bonus, they know spells from the cleric spell list. you know a number of spells equal to con mod + level.
Level 1st level 2nd level 3rd level 4th level 5th level
1
2 2
3 3 2
4 3 2
5 4 3 2
6 4 3 2
7 4 3 3 2
8 4 3 3 2
9 4 3 3 3 2
10 4 3 3 3 2
11 4 3 3 3 2
12 4 3 3 3 2
13 4 3 3 3 2
14 4 3 3 3 2
15 4 3 3 3 2
16 4 3 3 3 2
17 4 3 3 3 2
18 4 3 3 3 2
19 4 3 3 3 2
20 4 3 3 3 2
class features:

Aspect Points -

starting at level 1, you have a number of aspect points equal to your con mod+prof bonus, these aspect points are used to determine which and how many auras you can have active at once.  

Auras -

starting at level 1, you have auras from your class, these temporarily use your aspect points to be active, you can change your distribution of aspect points over the course of 10 mins.  

Aura Of Mobility -

starting at level 1, you can have a number of aspect points used to create this aura. with 1 point 10ft radius creatures of choice get a +5ft of movement. with 2 points 30ft radius +5ft movement. with 3 points 30ft radius +10ft of movement, with 4 points 30ft radius +15ft of movement, and so on

Aura Of The Bulwark -

starting at level 2, you can have a number of aspect points used to create this aura. at 1 point, range 10ft radius, creatures of choice gain a +2 bonus to AC while below half health. at 2 points the range increases to 20ft radius, at 3 points a 30ft radius, at 4 points the AC bonus becomes +3, for each point after 4th the range increases by and additional 10ft.  

Subclass -

starting at 3rd level, you pick your subclass  

Feat Or ASI -

starting at 4th level, you get a feat or asi, you get another at levels 8,12,16, and 19

Aura Of Alertness -

starting at 5th level, you can use 1 point to make an aura that has 10ft radius, at 3 points it extends to a 30ft radius. creatures of your choice in the aura cannot be surprised also they gain a bonus to initiative equal to the number of aspect points used on this aura  

Aura Of Strength -

starting at level 7th, you can use 1 point to create an aura with a 10ft radius, all creatures of your choice count as one size larger for the purpose of grappling, carrying capacity, and pushing or pulling an object. for each addition point you spend on this the aura increases by 10ft  

Aura Of Gravity -

starting at 10th level, you can use 1 aspect point to cause all creatures of your choice within 10ft radius must expend 2ft of movement for every 1ft they move. if 2 points the range is 30ft. at 3 points 30ft and 3ft of movement for every 1ft. at 4 points 40ft radius, at 5 points 40ft radius and 4ft for every 1ft moved. every point after 5th only increases range by 5ft.  

Aura Of The Elements -

starting at 11th level , you can use 1 aspect point to create a 10ft radius aura, when you activate this aura select any damage type except force. all creatures of your choice that start their turn in the aura take 1d6 of the damage type that you chose, you can change the damage type by doing a 1 minute ritual. if you use 3 points on this, the range increases to 30ft.  

Aura Of Still Minded - 

starting at 15th level,  you can use 1 point to create an aura that gives immunity to the frightened condition to creatures you choose, if you use 3 points it also gives immunity to charmed. this has a 20ft radius.   

Aura Of The Healthy -

starting at level 17, you can expend 1 point to make all creatures within 10ft of you not die from massive damage, if you use 2 points they are immune to the stunned condition while in the aura, at 3 points creatures in the aura of your choice are also immune to the paralyzed condition. at 4 points it has a range of 30ft  

Signature Aura -

starting at level 20, you can have one aura of your choice that is always active at no cost. (always active at the equivalent of 5 points)  
subclass options:

Melee -

starting at level 3, when you take this subclass, you gain 1 fighting style of your choice listed in the basic rules (fighter class sheet)   starting at level 6, you learn 3 first level spells from the paladin spell list, you can cast each once per long rest at 2nd level.   starting at 14th level, you gain an additional 2 feats of your choice.

Caster -

starting at level 3, when you take this subclass, you gain 2 cantrips of your choice from any spell list.   starting at level 6, you learn 3 spell from any class, these do not count towards your spells known.   starting at level 14, you gain a 6th and 7th level spell slot

Support -

starting at level 3, when you take this subclass, you gain additional aspect points equal to half of your prof (rounded up).   starting at level 6, you gain an aura of inspiration, all creatures of your choice within 10ft of you gain an additional d4 added to all skill checks.   starting at level 14, you can use 1 aspect point to create an aura that has a 30ft radius, all creatures in this radius automatically succeed death saves with the minimum requirement to succeed rather than rolling them. 

Created by

Spectre0458.

Statblock Type

Class Features

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