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Necromancer Spell List

A handsome Elf male in a white robe takes pause in the middle of a battle to survey the scene before him. Seeing a nearby footman having trouble fighting a bloodlusting Orc, he touches the corpse of a nearby Worg, which rises from the afterlife and lunges at the green beast.   A Tiefling in black leather armor raises her sword to parry the wild swing of a cackling Gnoll. As her free hand grabs the creature’s unarmored wrist, it lets out a yelp as a green misty substance flows into the Tiefling’s palm and out of a cut on her forearm - a cut that slowly starts to close.   As the Ogre’s giant club is about to come down on him, a warrior closes his eyes and awaits death. A howl sounds, and the fighter opens his eyes: he sees the giant flailing around wildly, grasping its face. Standing behind it is a Gnome, grinning through his beard, holding an open tome.   No matter the approach to combat, necromancers seek to control life and death in all their forms. A natural knack for manipulating the life essences that flow in every living being is what drives each necromancer to commit their nefarious or honorable deeds.
hit dice: 1d6
hit points at 1st level: 6 + your Constitution modifier
hit points at higher levels: 1d6 (or 4) + your Constitution modifier per Necromancer level after 1st.
armor proficiencies: Light Armor
weapon proficiencies: Daggers, Quarterstaffs, Sickles
tools: None
saving throws: Wisdom, Intelligence
skills: Choose two from Arcana, Deception, History, Investigation, Medicine, and Religion.
starting equipment:
spellcasting:
As a necromancer, the skill to manipulate the life essence of any living being comes naturally to you. Though this skill requires natural talent, the techniques for doing so can be enhanced by studying spells and the arcane.   See chapter 10 of the official player handbook for the general rules of spellcasting and the end of this document for the necromancer spell list.
class features:
subclass options:

Multiclassing

In order to qualify for a multiclass combination including the necromancer class, you must meet the following requirement: Have a wisdom of score of 13 or higher You gain proficiency in light armor when doing so.
Cantrips (0 Level)1st Level2nd level3rd Level4th Level5th Level6th Level7th Level8th Level9th Level
Acid SplashBane
Chill TouchCause Fear (XG)AidAnimate DeadArcane EyeAntilife ShellCircle of DeathDivine WordAbi Dalzim’s Horrid Wilting (XG)Astral Projection
Dancing LightsCommandAuguryBeacon of HopeAura of LifeCloudkillCreate UndeadEtherealnessClonePower Word Heal
Frostbite (XG)Cure WoundsBlindness / DeafnessBestow CurseBlightContagionDisintegrateFinger of DeathDemiplanePower Word Kill
Green-Flame Blade (SC)Detect Evil and GoodBlurBlinkDeath WardDanse Macabre (XG)EyebiteRegenerateFeeblemindTrue Resurrection
Infestation (XG)Detect Poison and DiseaseDarknessFearFind Greater SteedDreamHarmResurrection
Mold Earth (XG)Disguise SelfFind SteedFeign DeathLocate CreatureEnervation (XG)HealSymbol
Poison SprayFalse LifeGentle ReposeGaseous FormMordenkainen’s Faithful HoundGreater RestorationMagic Jar
Ray of FrostFind FamiliarLesser RestorationMagic CirclePhantasmal KillerHallowMove Earth
Spare the DyingHealing WordMoonbeamMass Healing WordShadow of Moil (XG)Insect PlagueSoul Cage
Sword Burst (SC)Inflict WoundsSee InvisibilityPhantom SteedSickening Radiance (XG)Mass Cure WoundsTrue Seeing
ThaumaturgyProtection from Evil and GoodShadow Blade (XG)Remove CurseNegative Energy Flood
Toll the Dead (XG)ShieldPhantasmal ForceRevivifyRaise Dead
True StrikeRay of SicknessPrayer of HealingSpeak With DeadRary's Telepathic Bond
Ray of EnfeeblementSpirit GuardiansReincarnate
Vampiric Touch

Created by

J4NGELO.

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