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Larehn Featherweight

Warlock, Fathomless 7 Class & Level
Cattle Watcher Background
Snow Elf Race
Neutral Good Alignment

Strength 14
+2
Dexterity 12
+1
constitution 15
+2
intelligence 17
+3
wisdom 16
+3
charisma 20
+5
Total Hit Dice 7
Hit Die
1d8+2
+3 proficiency bonus
+2 Strength
+1 Dexterity
+3 Constitution
+3 Intelligence
+6 Wisdom
+8 Charisma
saving throws
+1 Acrobatics
+3 Animal Handling
+7 Arcana
+2 Athletics
+5 Deception
+3 History
+3 Insight
+5 Intimidation
+3 Investigation
+3 Medicine
+7 Nature
+3 Perception
+5 Performance
+5 Persuasion
+3 Religion
+1 Sleight of Hands
+1 Stealth
+3 Survival
skills Languages (Common, Elvish, Some Orcish, and Some Merfolk) proficiencies

 
14
Armor Class
53
Hit Points
+4
Initiative
20
Speed
WeaponAttackDamage
Eldritch Blast 1d20+4 2d10
Light Crossbow 1d20+1 1d8
Dagger of Marking (Taken) 1d20+1 1d8
Attacks
light armor
simple weapons

Proficiences
Eldritch Blast: A beam with range 120ft (300) dealing 1d10 per beam with additional beams at milestone = 2d10 (Cantrip)

Bladeward: Gain Resistance to Bludgeoning, Piercing, and Slashing damage for one round (Cantrip)


Hellish Rebuke: 2d10 fire damage to a creature that has damaged you (Reaction, Dex save, 1st Level)

Misty Step: teleport 30ft as a bonus action by summoning up a mist (2nd Level)

Vampiric Touch: deal 3d6 necrotic damage and heal for half what you deal (3rd Level)

Lightning Bolt: 100 by 5 ft beam of lightning shoots from your fingers requiring a dex saving throw from those in the line. on a failed save this deals 8d6 lightning damage

Control Water: you can control up to a 100ft cubed square of water for the spells duration.
  • Flood: you cause the water level to raise by as much as 20ft
  • Part water: do the Moses thing but smaller
  • Redirect Flow: control the flow of the water making it flow any sort of direction even up
  • Whirlpool: cause a at minimum 50x50x25 deep whirlpool to form creatures must make a strength saving throw when pulled into the vortex or take 2d8 bludgeoning damage

  • Dimension Door: teleport up to 500 feet in a direction you can see, describe, or visualize

    Blight: a creature of your choosing within 30ft of you must make a CON saving throw or take 8d8 necrotic damage (half on successful save) (at higher levels this spell deals an additional 1d8 damage per spell slot level above 4) doesn't effect undead or constructs

    Cure Wounds:
    Spellcasting
    Light Crossbow
    Leather armor
    component pouch
    explorer's pack
    a mystical axe that vanishes randomly: bound to someone this axe is enchanted with shadow fire
    Monocle of Lord Yir: allows the reading of all languages spoken by those around you
    Rare Dried Starfish
    Platinum merfolk Coin with hole in it
    Small Gold lined lock box
    Dagger of Marking: flies perfectly strait and returns when bound back, gives and attack bonus of +2 to spell attack rolls
    3 gold coins
    5 daggers
    Chitin Shield
    Insignia from Quilla Rilata's Armor
    Marionette's Thread
    Equipment
    Surprisingly Mature for their age
    Unsure of themselves
    Has an affinity for being cared for IE a child
    Personality Traits
    To feel like your Needed
    To be useful
    Ideals
    Has Family in the Horn's
    Deep trust in the lost God
    Bonds
    still a child
    have a hard time trusting
    cant sleep alone
    Can Control impulses
    Flaws
    Pact of the Chain: can summon a familiar (a small sea serpent)

    Eldritch Invocations:
  • Beast Speech: can cast speak with animals at will
  • eldritch spear: increase eldritch blast range to 300ft
  • Tomb of Levistus: can encase self in ice after taking damage and gain your warlock level times 10 temporary HP (50) if you take any damage after the reduction you are incapacitated
  • Devil's Sight can see in both magical and nonmagical darkness to a distance of 120ft

  • Tentacle of the Deeps: you can magically summon a spectral tentacle that strikes you foes. as a bonus action you create a ten foot long tentacle at a point you can see within 60ft of you. the tentacle lasts for 1 minute or until you use this feature to create another. when you create a tentacle you can have it make a melee spell attack against one creature within 10ft of it. on a hit the target takes 1d8 cold damage and has its move speed reduced by 10ft until the start of your next turn. as a bonus action you can move the tentacle up to 30ft and have it repeat the attack. you can summon the tentacle a number of time equal to you proficiency bonus.

    Gift of the Sea: gain swimming speed of 40 and ability to breath underwater

    Guardian Coil: reduce damage taken by 1d8 to a creature within 10ft of your summoned tentacle as a reaction
    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    UNKLE_JOE.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed