Sneak Attack Once per turn, the mercenary can deal an extra 1d6 damage to one creature he hits with an attack if he has advantage on an attack roll using a finesse or a ranged weapon. He doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and he doesn’t have disadvantage on the attack roll.
Shortbow Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: ( 1d6+2 ) piercing damage. Dagger Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: ( 1d4+2 ) piercing damage.