Acidic Blood. Any nonmagical weapon made of metal that hits the queen corrodes. After dealing with damage, the weapon takes a permanent and cumulative -1 to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the queen is destroyed after dealing with damage.
Hive Mind. The Xenomorph queen can communicate and coordinate with all drones, knights, face huggers, and monstrosities in her hive, no matter the distance, instantaneously.
Egg Birthing. The Xenomorph queen can lay 1d4 eggs per hour. The eggs reach maturity in 7 days at which point they can hatch into face huggers or remain dormant until disturbed.
Grappler. When the xenomorph queen lands an attack with her claws on a target, she can attempt to grapple the target as a bonus action. If the target is grappled, it can use its action to attempt to escape and must meet a DC 19.
.Multiattack. The queen can make 3 claw attacks, or one claw and either one tail spear or little mouth.
Claw. Melee weapon attack: +13 to hit, reach 10 ft, one target. Hit: 20 3d8+7 slashing damage.
Tail Spear. Melee weapon attack: +13 to hit, reach 15 ft, one target. Hit: 45 7d10+7 piercing damage.
Little Mouth. Melee weapon attack: +13 to hit, one target that is grappled by the queen. Hit: 35 8d6+7 piercing damage, and 28 8d6 acid damage.
Frightful Presence. The xenomorph queen shrieks into the air. Each creature of her choice that is within 120 ft of her must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the queen's frightful presence for the next 24 hours.
The xenomorph queen can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The xenomorph queen regains spent legendary actions at the start of its turn.
Claw: 1 action. The xenomorph queen makes a claw attack at a target within range.
Xenomorph Fury: 2 actions. The xenomorph queen sends out a mental shriek to one xenomorph of her choosing within 60 ft. Durning that xenomorphs next turn all attacks are rolled with one extra damage die.
Forced Evolution: 3 actions. The xenomorph queen forces a xenomorph drone within 60 ft, of her to undergo forced evolution. The drone enters a cocoon-like state and after one round emerges as any xenomorph monstrosity up to a CR 6.
On initiative count 20 (losing initiative ties), the queen can take a lair action to cause one of the following lair effects: the queen can't use the same effect two rounds in a row:
Queens are much larger than Drones and Warriors. They stand approximately twenty feet tall at the hip. They have twin sets of arms and are built more similarly to a large theropod dinosaur than a humanoid. They also have a much larger braincase than the average adult Xenomorph, protected by a large crest above their heads. They have a slightly stronger tail, which can be used as a weapon, along with their limbs and an inner jaw, as shown in the climactic battle with Ripley in Aliens. Due to their immense size, they are extremely strong.
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