Age. Lizardfolk reach maturity around age 30 and rarely live longer than 200 years. Size. Lizardfolk are a little bulkier and taller than humans Alignment. Most lizardfolk are lawful good. They see the world full of diplomatic connections and partners, where life and death are natural processes, eager to satisfy their natural curiosity and ambitions. Swim Speed.You have a swimming speed of 30 feet. Powerful Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. Forgers of Bonds. You gain proficiency in Smith's Tools and Persuasion. Hold Breath. You can hold your breath for up to 15 minutes at a time. Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Languages. You can speak, read, and write Common and Lizardfolk.