Native to the Furnace Plains and other arid regions, dune elves know that even the hostile heat of the desert cannot prevent nature's flora and fauna from flourishing. They foster and encourage growth from everywhere they manage to find it, cultivating cactus and brush groves and tending giant lizard flocks. Wherever they've tread, life in the sands seems to be easier, more survivable. Dune elves have skin tones that range from amber to bright red, as the magic in their veins has moved outward to protect them from overexposure to the sun; their hair comes in any color imaginable, while their eyes tend to range from green to gold to a rich brown. Ability Score Increase. Your Constitution score increases by 1. Sure-Footed. As you are used to travelling and fighting on the shifting dunes of the Furnace Plains, you ignore movement restrictions caused by non-magical difficult terrain; additionally, you have advantage against any saving throw to avoid falling prone. Desert Born. You have resistance to fire damage, as your ancestors have long since acclimated to the hot climate upon the scorching sands, as described in DMG page 111. Flora's Friend, Fauna's Favor. You know the druidcraft cantrip. When you reach 3rd level, you can cast the speak with animals spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the animal messenger spell once with this trait and regain the ability to do so when you finish a long rest. If you cast speak with animals by any method, you gain advantage on (Wisdom)Animal Handling checks you make to persuade a target beast to perform a small favor for you (still within the DM's discretion, as the spell states).
Languages. Common. Elvish, Furnacian