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Jessilena

Ranger 1 Class & Level
Outlander Background
Half-Elf Race
Neutral Alignment

Strength 15
+2
Dexterity 15
+2
constitution 13
+1
intelligence 12
+1
wisdom 14
+2
charisma 12
+1
Total Hit Dice 1
Hit Die 1d8+1
2 proficiency bonus
14 Passive perception
4 Strength
4 Dexterity
1 Constitution
1 Intelligence
2 Wisdom
1 Charisma
saving throws
2 Acrobatics
4 Animal Handling
1 Arcana
4 Athletics
1 Deception
1 History
2 Insight
1 Intimidation
3 Investigation
2 Medicine
3 Nature
4 Perception
1 Performance
1 Persuasion
1 Religion
2 Sleight of Hands
4 Stealth
4 Survival
skills
15
AC
10
Hit Points
4
Initiative
25ft
Speed
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Saving Throws: Strength, Dexterity

Common
Elvish
Dwarf
Proficiencies
Attacks

Spellcasting
A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing moneyyyyyyyyyyyyyyyyyyyyy
Equipment
I feel far more comfortable around animals than people.
Personality Traits
Nature. The natural world is more important than all the constructs of civilization. (Neutral)

Ideals
I am the last of my clan, and it is up to me to ensure their names enter legend
Bonds
Don’t expect me to save those who can’t save
themselves. It is nature’s way that the strong thrive
and the weak perish.
Flaws
Darkvision. Thanks to your elf blood, you have
superior vision in dark and dim conditions. You can
see in dim light within 60 feet of you as if it were bright
light, and in darkness as if it were dim light. You can’t
discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws
against being charmed, and magic can’t put you to sleep.
Favored Enemy, Natural Explorer
Features & Traits

Created by

Izzy0914.

Statblock Type

Character Sheet (2018)

Link/Embed