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Goku

hit dice: 1d8
hit points at 1st level: 1d10
hit points at higher levels: 1d8
armor proficiencies: no your Goku
weapon proficiencies: no your Goku
tools: no your Goku
saving throws: Dex, Wis
skills: Athletics, Acrobatics, Perception, Intimidation, Survival
starting equipment:
spellcasting:
class features:
Level:1 Ki: You Gain ki points that you will use to perform different moves, You have 3 plus Wis mod and you gain 1 plus Wis mod every 3 Levels
Level:1 Quickened Punches: your unarmed strikes become a 1d4 and they scale off of Dex
Level:1 Unarmored Defense: your ac becomes a 10 + Dex + Wis
Level:1 Ki Blast: You Shoot out a ki blast that douse 1d4 plus Wis mod with a range of 30ft Costs 1 Ki point
Level:2 Dragon Barrage: you do multiple punches doing 1d4 damage add 1d4 for every level
Level:2 Solar Flare: you emit a 15 foot cone where anyone within it roll a con save of 10 plus prof plus Wis mod Costs 2 Ki points
level:3 Wolf Fang Fist: you do a barrage of 3 punches doing 3d4 damage
Level:4 Distructo Disk: you throw a disk doing 1d8 plus Wis mod with a range of 60ft Costs 3 Ki points
Level:4 Quick Blows: You can now have 2 attack actions
Level:5 Forms: you can choose 1 of 3 form lines
Level:6 Ki Punches: you now do 1d6 plus Wis mod with a unarmed strike
subclass options:

Created by

Foxgunner.

Statblock Type

Class Features

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