Age. Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years. Alignment. Gnomes are good-hearted, and even the tricksters amongst them are more playful than vicious. Those of evil alignment are often the result of madness. An innovative idea that consumed them. Size. Gnomes are between 3 and 4 feet and generally compactly built. Your size is Small. Speed. Your base walking speed is 25 feet. Artificer's Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Escape Artist. You can move through the space of any creature that is of a size larger than yours. Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Gnomish Engineering. You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 5 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following:
Languages. You can speak, read, and write Common (Trade), Dverrœna (Dwarvish), and two extra Standard or Exotic languages of your choice.