Remove these ads. Join the Worldbuilders Guild

Goblin

Ability Score Increase +1 Int, +2 Cha
Size Small
Speed 30ft

Age. Goblins mature slightly slower than humans, reach-ing adulthood in their early 20, and die within a century.   Alignment. Most goblins tend to be chaotic to a certain degree, even when lawful, they have a spark of chaoticness in them that they cannot get rid off.   Size. Goblins are between 3 and 4 feet and somewhat slender. Your size is Small.   Speed. Your base walking speed is 30 feet.   Darkvision. Goblins naturally have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Best Deals Anywhere. You have advantage on any ability check made to appraise the price of an item.   Goblin Engineering. You are proficient with the artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 5 gp worth of materials to construct an explosive device. The device ceases to function after 24 hours, when a creature uses their action to activate it or when you dis-mantle it; if you dismantle a device, you can reclaim the materials used to create it. You can only have one explosive device constructed at a time.   When you create a device, choose one of the following:  

  • Rocket Jump. This explosive container can be strapped to a person's belt or boot. As an action, that person can fire the rocket, launching them 30 feet in a direction of their choice. For example, a creature can choose to launch 25 feet into the air, 5 feet forward, and so on.
 
  • Rocket Blast. A crude rocket fixed with flash powder. As an action you, you can choose a point within 30 feet. Each creature within 10-ft of the point must succeed a DC 11 Dexterity saving throw, or be blinded until the start of their next turn.
This list may be expanded through research and discovery.   Living Through Chemistry. You gain proficiency with the artisan's tool (alchemist's supplies).   Mechanical Familiarity. You are proficient in firearms.   Time is Money. As a bonus action you can shout at an ally and command them to move. That creature can use it's reaction to move up to its speed without provoking opportunity attacks. You can't use this feature again until you finish a short or long rest.

Languages. You can speak, read, and write Common (Trade), Common (Mongrel), and two extra Standard languages of your choice.


Created by

Terry & Glenn.

Statblock Type

Race

Link/Embed