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Tricia Lynell

Artificer 1 Class & Level
Guild Merchant Background
Halfling (Hospitality) Race
NG Alignment

Strength 8
-1
Dexterity 15
+2
constitution 12
+1
intelligence 15
+2
wisdom 11
+0
charisma 14
+2
Total Hit Dice
Hit Die
1d8+1
+2 proficiency bonus
-1 Strength
+2 Dexterity
+1 Constitution
+2 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+2 Arcana
-1 Athletics
+2 Deception
+2 History
+3 Insight
+2 Intimidation
+6 Investigation
+3 Medicine
+2 Nature
+1 Perception
+2 Performance
+4 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+1 Survival
skills Investigation, Medicine, Insight, Persuasion proficiencies

 
14
Armor Class
9
Hit Points
+2
Initiative
25
Speed
WeaponAttackDamage
Dagger[roll1d20+2][roll1d4]
Hand-Axe[roll1d20+2][roll1d6]
Attacks
Safe Prof: Constitution, Intelligence
Light armor, medium armor, shields, Simple weapons, Thieves’ tools, tinker’s tools, Brewer's supplies, Alchemist’s supplies
Proficiences
Spell save DC = 8 + your proficiency bonus(2) + your Intelligence modifier(2)

Spell attack modifier = your proficiency bonus(2) + your Intelligence modifier(2)


Spellcasting
Dagger, Hand-Axe
a light crossbow and 20 bolts
(a) studded leather armor
thieves’ tools and a dungeoneer’s pack
Equipment
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
Brave: You have advantage on saving throws against being frightened
Magical Tinkering

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

[block: Ability Score Increase. Your Charisma score increases by 1. Ever Hospitable. Whenever you roll a Charisma (Persuasion) check or an ability check involving Brewer's Tools or Cook's Utensils]
[block: roll a d4 and add the number rolled to the total ability check. Innkeeper's Magic. You know the Prestidigitation cantrip. You can also cast Purify Food and Drink and Unseen Servant with this trait. Once you cast either spell with this trait]
[block: you can't cast that spell again until you finish a long rest. Charisma is your Spellcasting Ability for these spells. Spells of the Mark. If you have the Spellcasting or Pact Magic class features]
[block: the spells on the Mark of Hospitality Spells table are added to the spell list of your spellcasting class. ]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Basic Rules

Mage Hand

0-level (Cantrip) Conjuration

Casting Time: 1 Action
Range/Area: 30ft
Components: Verbal, Somatic
Duration: 1 Minute
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
    You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
  The hand can't attack, activate magic items, or carry more than 10 pounds.
Available for: Artificer, Bard, Sorcerer, Warlock, Wizard, Arcane Trickster, Swarmkeeper

Basic Rules, pg. 211

Acid Splash

0-level (Cantrip) Conjuration

Casting Time: 1 Action
Range/Area: 60 ft.
Components: V, S
Duration: Instantaneous

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

This spell’s damage increases by roll:1d6 when you reach 5th level ( 2d6 ), 11th level ( 3d6 ), and 17th level ( 4d6 ).

Available for: Sorcerer, Wizard, Artificer

Level 1 Spells

PHB, page 246

Goodberry

1-level Transmutation

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S, M
Materials a sprig of mistletoe

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

Class(es): Druid, Ranger

Sleep

1-level Enchantment

Casting Time 1 action
Range 90 feet
Duration 1 minute
Components V, S, M
Materials A pinch of fine sand, rose petals, or a cricket

This spell sends creatures into a magical slumber. Roll 5d8, the total is how many Hit Points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current Hit Points (ignoring Unconscious creatures).   Starting with the creature that has the lowest current Hit Points, each creature affected by this spell falls Unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's Hit Points from the total before Moving On to the creature with the next lowest Hit Points. A creature's Hit Points must be equal to or less than the remaining total for that creature to be affected.   Undead and creatures immune to being Charmed aren't affected by this spell.
At higher levels: At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

Class(es): Bard, Sorcerer, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Makiras.

Statblock Type

Character Sheet (Legacy)

Link/Embed