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Thingysmith Killik

Artificer 8 Class & Level
Faceless Background
Kobold Race
NE Alignment

Strength 13
+1
Dexterity 14
+2
constitution 20
+5
intelligence 20
+5
wisdom 14
+2
charisma 13
+1
Total Hit Dice 8
Hit Die
1d8+5
+3 proficiency bonus
+1 Strength
+2 Dexterity
+8 Constitution
+8 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+8 Arcana
+1 Athletics
+4 Deception
+5 History
+2 Insight
+4 Intimidation
+5 Investigation
+2 Medicine
+5 Nature
+2 Perception
+1 Performance
+1 Persuasion
+5 Religion
+5 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
19
Armor Class
98
Hit Points
+2
Initiative
30
Speed
Thunder Gauntlets 1d20+8 1d8+5 thunder
A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn
Multiattack (2)
Defensive Field: As a bonus action, you can gain temporary hit points equal to your level in this class, replacing any temporary hit points you already have. You lose these temporary hit points if you doff the armor. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Attacks
Thieves' Tools, Tinker's Tools, Smith's Tools, Disguise Kit, Leatherworker's Tools (have expertise for all)
Common, Infernal, and Draconic
Proficiences
9 prepared spells. DC 16, +8 to hit
can ritual cast
Cantrips: Mending, Fire Bolt
1st level (4 slots): Magic Missile, Thunderwave, Tasha's Caustic Brew, Catapult, Disguise Self, Cure Wounds, Feather Fall, Grease
2nd level (3 slots): Mirror Image, Shatter, Heat Metal, See Invisibility, Enlarge/Reduce

Infusions:
-Replicate magic item: bag of holding
-Resistant Armor: Fire
-Replicate magic item: Rope of climbing
-3 others that don't matter
Spellcasting
Thieves' tools, Smith's tools, dungeoneer's pack, half-plate artificer armor, shield, Bag of holding
Equipment
I collect thingies to smith with!
Personality Traits
Once we seize the means of production, I'll be able to smith even bigger thingies! I wanna make a better dragon than those dumb dwarves in Icewind Dale!
Ideals
Grek freed me from enslavement to a dragon, now I believe wholeheartedly in his cause.
Bonds
I have too much confidence in my kludged together inventions.
Flaws
Darkvision 60 ft.

Tough

Draconic Legacy
-You have advantage on saving throws to avoid or end the frightened condition on yourself.

Draconic Roar
-As a bonus action, you let out a draconic roar at your enemies within 10 feet of you. Until the end of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear the roar. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Magical Tinkering
-does some little magic stuff

Right tool for the job
-make a set of artisan's tools w/ an hour's work

Flash of Genius
-When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll. 5/LR




Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

RealLifeLoreNerd.

Statblock Type

Character Sheet (Legacy)

Link/Embed