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Greater Hag

Medium fiend, chaotic evil
Armor Class 16
Hit Points 200
Speed 30ft Swim: 30ft

STR
16 +3
DEX
14 +2
CON
16 +3
INT
14 +2
WIS
14 +2
CHA
16 +3

Saving Throws Constitution +7, Charisma +7
Skills Arcana +6, Deception +7, Athletics +7, Perception +7, Stealth +6
Damage Resistances Fire, Cold
Condition Immunities Charmed
Senses Darkvision 60, Tremorsense 15
Languages Common
Challenge Tier 3

Charisma Based, DC 15, Attack +7 Cantrips: Eldritch Blast, Frostbite, Toll the Dead, Dancing Lights, Minor Image 1st (4/4): Hex, Witch Bolt, Magic Missile, Bane, Cure Wounds, Silent Image 2nd (4/4): Hold Person, Blur, Blindness/Deafness, Shatter 3rd (3/3): Counterspell, Dispel Magic, Lightning Bolt, Bestow Curse

2/day: Shield


Amphibious. The hag can breathe air and water.   Hag Coven. When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.   A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.   Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.   Evil Eye (5-6): As a bonus action, The Hag targets one creature that it can see within 120 feet. The creature must succeed on a DC 14 Wisdom saving throw or suffer disadvantage on the next 1d4+1 d20 rolls it makes.   Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.   The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.   Multi-Attack. When taking the attack action, the Hag may make two Long Sword attack, two claw attacks (if in hag form), or one longsword and one claw attack.   Rend. If the hag hits the same target with two claw attacks in the same attack action, it suffers 1d8 bleed damage.


Actions

Spell Attack +7   Long Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage.   Claws (Hag Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d4+3 slashing damage.


 

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Created by

Saitken.

Statblock Type

Monster / Creature

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